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Author
Age
...
*
Create the necessary API for /giveme and /give and implement those commands; ...
Perttu Ahola
2011-11-29
*
Handle items with m_count==0 sanely when placing
Perttu Ahola
2011-11-29
*
Print debug stacks to infostream rather than errorstream when placing CONTENT...
Perttu Ahola
2011-11-29
*
Do not install the static lua library file
Perttu Ahola
2011-11-29
*
Remove content_inventory.{h,cpp}
Perttu Ahola
2011-11-29
*
Quick fix to a bug that makes it possible to raise water levels everywhere wi...
Perttu Ahola
2011-11-29
*
Add missing files for a previous commit
Perttu Ahola
2011-11-29
*
CraftItem rework and Lua interface
Kahrl
2011-11-29
*
Fix active_object_count and active_object_count_wider not getting updated bet...
Perttu Ahola
2011-11-29
*
Add NULL terminations to EnumString definitions
Perttu Ahola
2011-11-29
*
Some MSVC fixes
Perttu Ahola
2011-11-29
*
Fix CMake install data path
Perttu Ahola
2011-11-29
*
Silly MSVC doesn't know how to handle type conversions for parameters of pow(...
Perttu Ahola
2011-11-29
*
Update installation in CMakeLists.txt
Perttu Ahola
2011-11-29
*
Rename menu background to menubg.png, move unknown_block.png and unknown_obje...
Perttu Ahola
2011-11-29
*
GenericNodeMetadata and an example furnace
Perttu Ahola
2011-11-29
*
Fix stuff in inventory.{cpp,h}
Perttu Ahola
2011-11-29
*
Comment out debug output in ServerEnvironment::activateBlock
Perttu Ahola
2011-11-29
*
Handle ActiveBlockModifier intervals properly, down to 1s
Perttu Ahola
2011-11-29
*
Initial NodeMetaRef stuff
Perttu Ahola
2011-11-29
*
Lua interface for ActiveBlockModifier
Perttu Ahola
2011-11-29
*
Remove creation of builtin.lua defined minetest.registered_* tables in C
Perttu Ahola
2011-11-29
*
For consistency, implement calling of on_chat_message callbacks in C
Perttu Ahola
2011-11-29
*
Implement callback registration in Lua instead of C
Perttu Ahola
2011-11-29
*
Replace old active block random node modifying things with actual ActiveBlock...
Perttu Ahola
2011-11-29
*
Add chat message callback and send functions
Perttu Ahola
2011-11-29
*
Print errors from local log to chat
Perttu Ahola
2011-11-29
*
Add a third log output interface method
Perttu Ahola
2011-11-29
*
Use log_deregister_thread in EmergeThread
Perttu Ahola
2011-11-29
*
Add log_remove_output and log_deregister_thread
Perttu Ahola
2011-11-29
*
Fix mod dependency sort
Perttu Ahola
2011-11-29
*
Warn about unsatisfied dependencies
Perttu Ahola
2011-11-29
*
Make blocks to be loaded from disk when the active block area reaches them
Perttu Ahola
2011-11-29
*
Fix a random commented-out piece of lighting code, altough it doesn't work an...
Perttu Ahola
2011-11-29
*
Optimize lighting by a tiny bit
Perttu Ahola
2011-11-29
*
Sort mods by dependencies defined by modpath/depends.txt in each mod (not man...
Perttu Ahola
2011-11-29
*
Fix default value of visual in LuaEntityProperties
Perttu Ahola
2011-11-29
*
Allow server-side teleporting
Perttu Ahola
2011-11-29
*
Fix and tune player movement checks (make them very loose)
Perttu Ahola
2011-11-29
*
Add IDropAction and related stuff
Kahrl
2011-11-29
*
Improve luaentity sprite functionality (and add some random stuff)
Perttu Ahola
2011-11-29
*
Fix liquid source backface culling (was not turned off)
Perttu Ahola
2011-11-29
*
Fix player getting thrown underground after connecting
Perttu Ahola
2011-11-29
*
Make map generator as much threaded as possible (not much benefit with curren...
Perttu Ahola
2011-11-29
*
Add on_generated hook
Perttu Ahola
2011-11-29
*
Improve player movement speed checking
Perttu Ahola
2011-11-29
*
Player movement speed and node access distance checking
Perttu Ahola
2011-11-29
*
If available, use local textures instead of those sent by server
Perttu Ahola
2011-11-29
*
Make lighting update occur immediately after ClientActiveObject addition to m...
Perttu Ahola
2011-11-29
*
Reshape LuaEntityCAO implementation a bit and make TNT to blink
Perttu Ahola
2011-11-29
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