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Commit message (
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Author
Age
*
Only set the camera update keymap when using a debug build
rubenwardy
2014-11-26
*
Fix Android main menu crash, and user data directory check.
Kodexky
2014-11-26
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Increase step smoothing to fit 1:1 stairs (works well on slabs too)
Calinou
2014-11-26
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Fix client "double saving" simple singleplayer local maps
Craig Robbins
2014-11-26
*
Fixes for Android build errors. Enable sensor landscape rotation.
KodexKy
2014-11-25
*
Port createForsythOptimizedMesh from Irrlicht 1.8
RealBadAngel
2014-11-23
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Fix regression with USE_REDIS (refactor_main)
Craig Robbins
2014-11-23
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refactor main.cpp
Craig Robbins
2014-11-23
*
Fix smooth lighting (ambient occlusion)
Craig Robbins
2014-11-22
*
Fix compiling if no endian.h found
Pavel Puchkin
2014-11-22
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serialize.h: use machine native byte swapping if available, fall-back to prev...
Rafael Reilova
2014-11-21
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Optimise functions from CNodeDefManager and VoxelManipulator
Craig Robbins
2014-11-21
*
Optimise getTileInfo()
Craig Robbins
2014-11-21
*
Mgv5 1 up 1 down overgeneration for biome surface continuity
paramat
2014-11-20
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Mgv5 get ground level at point function. Fast spawn player version
paramat
2014-11-20
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Simplify loading of Android version of menu
ShadowNinja
2014-11-20
*
Fix raillike bug (currently manifests itself on Android), and minor improveme...
Kodexky
2014-11-20
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Clean up rollback
ShadowNinja
2014-11-19
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Fix wallmounted mesh rotations
ShadowNinja
2014-11-19
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Add (optional) client-side saving of server map to disk
sfan5
2014-11-19
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Remove unused rangelim function (the macro still exists)
Kahrl
2014-11-19
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Fix double free bug when server is shut down
Craig Robbins
2014-11-15
*
Fix NoisePerlin3DEased return value
kwolekr
2014-11-14
*
Fix warnings and other misc. minor changes
kwolekr
2014-11-14
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Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
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Add option 'eased' to NoiseParams
SmallJoker
2014-11-13
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Fix compilation under some Linux distributions
kwolekr
2014-11-13
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Mapgen v7: Fix uninitialized spflags
kwolekr
2014-11-12
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Add eased 3d point-value noise functions
kwolekr
2014-11-12
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Add Generator Element Management framework
kwolekr
2014-11-12
*
Wielded fixes. Add shaders support.
RealBadAngel
2014-11-13
*
Fix profiler values not being updated (F6) and not being logged
Craig Robbins
2014-11-11
*
Serverlist: announce mg_name from map_meta.txt instead of minetest.conf
Kahrl
2014-11-10
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Merge pull request #1825 from Zeno-/control_key_cache
Zeno-
2014-11-10
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*
Create faster key cache for main game loop (client)
Craig Robbins
2014-11-10
*
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Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
paramat
2014-11-09
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/
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Stop inserting empty lines at end of minetest.conf file each time it is rewri...
Craig Robbins
2014-11-08
*
Fix regressions and minor improvements in refactor_the_game
Craig Robbins
2014-11-08
*
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...
paramat
2014-11-08
*
Speed up removing a node (less block mesh updates).
RealBadAngel
2014-11-08
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Replace setting unlimited_player_transfer_distance with player_transfer_distance
SmallJoker
2014-11-08
*
Address issues related to refactoring the_game
Craig Robbins
2014-11-03
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Fix regression: mouse wheel couldn't scroll from last hotbar item to first
Kahrl
2014-11-02
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Cleanup and (mostly) document util/string.h and (very) minor refactoring
Craig Robbins
2014-11-02
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Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warnings
Kahrl
2014-11-02
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Fix unit tests failing if IPv6 not available
Craig Robbins
2014-11-02
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Modified dtime calculation method in limitFps()
Craig Robbins
2014-11-02
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Refactor the_game() to make it more understandable and maintainable.
Craig Robbins
2014-11-02
*
Split up mapgen.cpp
kwolekr
2014-11-01
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