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* Don't try to use sound if building only serverPerttu Ahola2012-03-25
* Raise PROTOCOL_VERSION to 9, as this is not compatible with earlier versionsPerttu Ahola2012-03-25
* Make server world selection not brain dead and use gameid 'minetest' instead ...Perttu Ahola2012-03-25
* Change postfixes from N.ogg to .N.ogg in user/testsounds/ loaderPerttu Ahola2012-03-25
* Some serialization version stuffPerttu Ahola2012-03-25
* Initialize utility.h return values to 0 to make lazily error-checked deserial...Perttu Ahola2012-03-25
* Switch sound randomizer postfixes from N.ogg to .N.oggPerttu Ahola2012-03-25
* Sound loading from memory (by using a quick hack)Perttu Ahola2012-03-25
* Almost support loading sounds from serverPerttu Ahola2012-03-25
* Add a variant of hex_encodePerttu Ahola2012-03-25
* Add removeStringEnd()Perttu Ahola2012-03-25
* Add more media directories; mod/{textures,sounds,media}Perttu Ahola2012-03-25
* Texture cache -> Media cache WIPPerttu Ahola2012-03-25
* Cache textures by checksumJonathan Neuschäfer2012-03-25
* Make event_manager.h build on MSVCPerttu Ahola2012-03-25
* Build configuration fixes/improvements on WindowsPerttu Ahola2012-03-25
* Fix build on MinGW (as compared to Linux)Perttu Ahola2012-03-24
* Lua API for playing soundsPerttu Ahola2012-03-24
* Add sound.digPerttu Ahola2012-03-24
* Add sounds, tune thingsPerttu Ahola2012-03-24
* Digging and placing soundsPerttu Ahola2012-03-24
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
* LocalPlayer::getStandingNodePos()Perttu Ahola2012-03-24
* c55sound continuedPerttu Ahola2012-03-24
* Update/fix/improve config.h and cmake_config.h.inPerttu Ahola2012-03-24
* celeron55's sound system initial frameworkPerttu Ahola2012-03-24
* Seriously WTF, LLVM/clang?Perttu Ahola2012-03-23
* Fix filesys.cpp debug output to go into debug.txtPerttu Ahola2012-03-23
* Remove useless clearing of the Z bufferPerttu Ahola2012-03-22
* Add output levels --info and --trace (--verbose is now more verbose)Perttu Ahola2012-03-22
* Move headers from socket.h to socket.cppPerttu Ahola2012-03-22
* Fix UDPSocket's debug outputPerttu Ahola2012-03-22
* Log at info level when a banned client connectsPerttu Ahola2012-03-22
* Goddamn MSVC pow overload ambiguitiesPerttu Ahola2012-03-21
* Add ScopeProfilerType SPT_GRAPH_ADDPerttu Ahola2012-03-21
* Add different automatic profiler graph drawing style for relative-ish plotsPerttu Ahola2012-03-21
* Add more graph colors, add mainloop_dtime graph, make statustext fade away fa...Perttu Ahola2012-03-21
* Modify and clean main loop to allow measuring the proper timesPerttu Ahola2012-03-21
* Profiler graphPerttu Ahola2012-03-21
* Use atof() in mystof(), because istringstream>>float randomly causes a segfau...Perttu Ahola2012-03-21
* Attempt to fix some minor memory leaksPerttu Ahola2012-03-20
* Fix mod pathsPerttu Ahola2012-03-20
* Fix for MSVC and move stuff around a bit in CMakeLists.txt and src/CMakeLists...Perttu Ahola2012-03-20
* Move icon files to misc/Perttu Ahola2012-03-20
* Flatten share/ and user/ in the source and for the RUN_IN_PLACE buildPerttu Ahola2012-03-20
* Move share/builtin.lua to share/builtin/builtin.luaPerttu Ahola2012-03-19
* Move client textures to the correct placePerttu Ahola2012-03-19
* Rework directory structurePerttu Ahola2012-03-19
* Add the mod search path user/mods/gameidPerttu Ahola2012-03-19
* Make Lua error output in log clearerPerttu Ahola2012-03-19