aboutsummaryrefslogtreecommitdiff
path: root/src
Commit message (Collapse)AuthorAge
* Fixed two typo's in commit 615fd498bcdannydark2013-01-07
|
* Disable all HP handling if enable_damage is falsePilzAdam2013-01-07
|
* Add a setting to enable always flying fastPilzAdam2013-01-07
|
* Fix buttons not working for Lua-triggered formspecssapier2013-01-07
|
* L-Systems treegen update.RealBadAngel2013-01-07
|
* "or" should be "||". Don't use "or", "and", etc.. It breaks build.Ilya Zhuravlev2013-01-04
|
* Implement textarea in formspec, a multiline input fieldJeija2013-01-04
|
* Fix typo doubletab -> doubletapPilzAdam2013-01-04
|
* Fixed content_abm aliasesdannydark2013-01-04
| | | | | | | | | | Since commit 5a13c49492 when I'm in a new area of the world that hasn't yet been generated the debug log gets flooded with the following error: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "default:dirt_with_grass" at (729,1,-219) (block (45,0,-14)) This commit fixes that.
* Switch to fly mode if spacebar is doubleclickedPilzAdam2013-01-04
| | | | Can be turned off in the key change GUI or in minetest.conf via doubletab_space
* Repeated right clicking when holding the right mouse buttonJeija2013-01-04
| | | | Configure using repeat_rightclick_time in minetest.conf
* Adjust the maximum alpha of the red hurt screenPilzAdam2013-01-03
|
* Tilt camera on player damage (tweaked by PilzAdam)Jeija2013-01-03
|
* Change the nodenames for dirt -> grass and sapling -> tree abms to match the ↵PilzAdam2013-01-02
| | | | mapgen aliases
* Replace constant red hurt screen with fade out redPilzAdam2013-01-02
|
* Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from ↵Perttu Ahola2013-01-02
| | | | the C++ side with proper script-defined initialization/destruction
* Add InvRef:get_location()Perttu Ahola2013-01-02
|
* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-02
|
* Bugfixes to item_image formspec methodRealBadAngel2013-01-02
|
* Fixed compile issues on windowsdannydark2012-12-30
| | | | With latest upstream L-Systems treegen.
* L-System treegenRealBadAngel2012-12-30
|
* Use aux1 to move fast when flyingPilzAdam2012-12-27
|
* Add selectionbox_color, crosshair_color, and crosshair_alpha optionsEsteban I. Ruiz Moreno2012-12-27
|
* Fix 'longjmp causes uninitialized stack frame' in cURLPilzAdam2012-12-26
|
* Initialize all member variables of LuaEntitySAOPerttu Ahola2012-12-23
|
* Fix keycodes (#325)Ilya Zhuravlev2012-12-23
|
* Fixed u64 ambiguous symbol errorDannyDark2012-12-20
| | | | | Fixed the compiler not being able to determine which symbol it should use when compiling Minetest as 64bit with Irrlicht 1.8+
* Tweak CMake files for cURLsfan52012-12-18
|
* Fix falling damage when not flyingPilzAdam2012-12-17
|
* Make m_media_fetch_threads to contain MediaFetchThread* instead of ↵Ilya Zhuravlev2012-12-17
| | | | MediaFetchThread
* Fix hypen used as minus sign (manpages), fix spelling error (server.cpp)Ilya Zhuravlev2012-12-17
|
* Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev2012-12-16
|
* Dont sneak while flyingPilzAdam2012-12-11
|
* Only fly through walls in noclip mode wich requires the noclip privilegePilzAdam2012-12-11
|
* Update GUI textsPerttu Ahola2012-12-06
|
* draw gui later. this fixes the hotbar disappearing while rendering to texture.Jürgen Doser2012-12-06
|
* fix screen flickering black when rendering to textureJürgen Doser2012-12-06
|
* Set proper field background colors in Irrlicht 1.8Perttu Ahola2012-12-06
|
* Raise default maximum render distance to 240Perttu Ahola2012-12-06
|
* Fix automagic render distance tunerPerttu Ahola2012-12-06
|
* Add #include guards to base64.hMatthew I2012-12-03
|
* Try to add a bit of topside brightness when not using shadersPerttu Ahola2012-12-02
|
* Default to preload_item_visuals=truePerttu Ahola2012-12-02
|
* Don't send player position from client to server if the player hasn't movedMirceaKitsune2012-12-02
|
* Smooth day-night transitionsPerttu Ahola2012-12-02
|
* Const-correct util/serialize.hPerttu Ahola2012-12-02
|
* Handle day-night transition in shader and make light sources brighter when ↵Perttu Ahola2012-12-02
| | | | shaders are used
* Get rid of jordan4ibanez's insane digging animation speedPerttu Ahola2012-12-02
|
* Fix tile MaterialType to make sense and make lava surface be shader'd lower ↵Perttu Ahola2012-12-02
| | | | like water
* Add enable_shaders to minetest.conf.examplePerttu Ahola2012-12-02
|