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* extended content-type rangePerttu Ahola2011-07-23
* Fixed the problem of <=r548 clients fucking up maps on >=r549 servers. Also, ...Perttu Ahola2011-07-22
* added an unit test for the Settings thingy (the python ConfigParser -like thing)Perttu Ahola2011-07-22
* Fixed small error in mapnode.cpp (didn't cause any harm though)Perttu Ahola2011-07-22
* Fixed new map generator causing a crash when generating at map limitPerttu Ahola2011-07-22
* Hopefully fixed u64 to be the actual 64-bit type on 64-bit architectures. Thi...Perttu Ahola2011-07-17
* A small fix to an unlikely situation where the map generator requires a block...Perttu Ahola2011-07-17
* Attempt to fix a problem with the factory mappings of objects residing in dif...Perttu Ahola2011-07-16
* initial steps in doing content type extensionPerttu Ahola2011-07-02
* made screen go slightly blue when underwaterPerttu Ahola2011-07-01
* Fixed objects being sometimes not able to be stored statically in a block whe...Perttu Ahola2011-07-01
* tried to fix block selection in map rendering a bitPerttu Ahola2011-06-27
* fixed bug in inventory textures caused from better handling of unknown blocksPerttu Ahola2011-06-27
* updated minetest.conf.example and changed client_unload_unused_data_timeout d...Perttu Ahola2011-06-27
* better handling of unknown blocks on clientPerttu Ahola2011-06-27
* updated to-do listPerttu Ahola2011-06-27
* made dtime jitter compare value and fps calculation a bit faster changingPerttu Ahola2011-06-27
* map unloading is now a whole lot betterPerttu Ahola2011-06-27
* fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
* Made the initial loading screen slightly more alivePerttu Ahola2011-06-26
* added screenshot key F12 (from spongie)Perttu Ahola2011-06-26
* Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongiePerttu Ahola2011-06-26
* changed one "if" to "else if" in content_mapblock.cppPerttu Ahola2011-06-26
* reorganized stuffPerttu Ahola2011-06-26
* tuned mapgenPerttu Ahola2011-06-26
* changed water color in farmeshPerttu Ahola2011-06-26
* updated noise stuffPerttu Ahola2011-06-26
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26
* improved player fall damage detectionPerttu Ahola2011-06-26
* added and commented out some debug outputPerttu Ahola2011-06-26
* even more code refactoringPerttu Ahola2011-06-26
* more reorganizing of map codePerttu Ahola2011-06-26
* cleaned map stuffPerttu Ahola2011-06-26
* moved mapgen stuff around abitPerttu Ahola2011-06-25
* moved map generator to separate source filesPerttu Ahola2011-06-25
* mapgen stuffPerttu Ahola2011-06-25
* added correct data to new images, added comments in main.cppPerttu Ahola2011-06-25
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-25
* disabled farmesh in default settingsPerttu Ahola2011-06-23
* fixed servermain.cpp lacking filesys.hPerttu Ahola2011-06-22
* path_userdata is now created before potentially creating debug.txt in therePerttu Ahola2011-06-20
* moved the mac include in porting.cpp out of namespacePerttu Ahola2011-06-20
* fixed a segfault in case of wrong input from network on the server (reported ...Perttu Ahola2011-06-19
* Modified the mesh update thread's sleep time to speed it up (it was way too h...Perttu Ahola2011-06-18
* Documentation updatePerttu Ahola2011-06-18
* Hand-picked Mac OSX cursor and bundle path fixes from https://bitbucket.org/t...Perttu Ahola2011-06-18
* Changed MapBlockObjects to be never written anymore. Incremented version number.Perttu Ahola2011-06-18
* comment updatePerttu Ahola2011-06-18
* farmesh render range is now dynamicPerttu Ahola2011-06-18
* fixed tree placement in farmeshPerttu Ahola2011-06-18