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* Don't draw cracks when digging is impossiblePerttu Ahola2012-03-10
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* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-10
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* Tune group digging time stuff a bitPerttu Ahola2012-03-10
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* Digging time groups WIPPerttu Ahola2012-03-10
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* Improve raillike drawtypeJeija2012-03-10
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* Handle select errno EINTR properly (not doing this breaks at least many ↵Perttu Ahola2012-03-08
| | | | profilers)
* Move profiler measurements into inside of mutex locking for more useful resultsPerttu Ahola2012-03-07
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* Add dedicated_server_step settingPerttu Ahola2012-03-07
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* Merge remote-tracking branch 'jn/random-fixes'Perttu Ahola2012-02-28
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| * mesh: warn only once about render-to-target not being supportedJonathan Neuschäfer2012-02-24
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| * tile: remove redundant warning about failing render-to-targetJonathan Neuschäfer2012-02-24
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| * tile: don't duplicate std::string::find_last_ofJonathan Neuschäfer2012-02-24
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| * itemdef: handle the !render-to-target caseJonathan Neuschäfer2012-02-24
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* | Add descriptions to command line argumentsJuhani Numminen2012-02-28
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* | Add minetest.get_worldpath() for getting location for custom dataPerttu Ahola2012-02-28
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* Tune brightness stuff and fog colorPerttu Ahola2012-02-06
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* Set default maximum viewing range to a bit more than default server send ↵Perttu Ahola2012-02-06
| | | | range to make fog work well
* Fix calculating if block is in viewing range; fix fog and default minimum ↵Perttu Ahola2012-02-06
| | | | accordingly
* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-05
| | | | | | Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
* Modify light values to work a bit better with non-smooth lightingPerttu Ahola2012-02-05
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* Set better visual light levelsPerttu Ahola2012-02-02
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* Fix some warnings on some compilersGiuseppe Bilotta2012-02-02
| | | | | | ItemStack is a struct, not a class CollisionInfo is a struct, not a class InventoryAction is abstract and it needs a virtual destructor
* Merge remote-tracking branch 'kahrl/hidehud'Perttu Ahola2012-02-02
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| * Page up/down: don't display the old value, it was a little confusingKahrl2012-02-01
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| * Page up and down change the minimum viewing rangeKahrl2012-02-01
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| * Show the top line too when only chat, but not HUD is shownKahrl2012-02-01
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| * F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler ↵Kahrl2012-02-01
| | | | | | | | pages
* | Fix server hang when stepping a furnace with a huge dtimeKahrl2012-02-02
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* Fix craftresult_is_preview flood in log and remove unnecessary debug outputKahrl2012-01-25
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* Remove unnecessary delays from large data transfer unit testPerttu Ahola2012-01-24
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* Set default number of maximum users to 100 instead of 20Perttu Ahola2012-01-24
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* Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()Perttu Ahola2012-01-24
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* Fix "illegal escape sequence" in MSVC (actually not illegal)Perttu Ahola2012-01-22
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* Fix give_initial_stuff mod; experimental mod: dug_item -> drop; ↵Kahrl2012-01-22
| | | | scriptapi.cpp: drops -> drop
* tool and ToolItem apply item aliasesKahrl2012-01-22
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* Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix ↵Kahrl2012-01-22
| | | | legacy_wallmounted
* cleanupKahrl2012-01-22
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* Create node metadata when placing nodes againKahrl2012-01-22
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* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-22
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* Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl2012-01-22
| | | | IACTION_CRAFT inventory action.
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* Fix inventory glitch when connecting as new userKahrl2012-01-14
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* Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit ↵Kahrl2012-01-13
| | | | annoying (even in single player).
* Tool progress bar tweakingKahrl2012-01-12
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* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Fix key change menu a bitPerttu Ahola2012-01-06
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* ObjectRef:setpos() to move player properly (a bit shortcuttish implementation)Perttu Ahola2012-01-06
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* Implement minetest.register_on_dieplayer()Perttu Ahola2012-01-06
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* Add missing checks to texture cachingPerttu Ahola2012-01-04
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* Limit range of ABM timer initial value randomizationPerttu Ahola2012-01-03
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