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* Close console when it loses focus but it is still on screenEsteban I. Ruiz Moreno2013-06-05
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* Only add ^[forcesingle to get raw texture if atlas is usedKahrl2013-06-04
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* Fix multiple texture support for animated meshnodes.stujones112013-06-03
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* Corrected segfault when registering new biomes.sweetbomber2013-06-03
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* Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl2013-06-03
| | | | | Now Environment::clearAllObjects() unloads unused blocks in an interval defined by max_clearobjects_extra_loaded_blocks (default 4096).
* Delay deleting replaced textures (m_texture_trash)Kahrl2013-06-03
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* Call m_menumgr->deletingMenu from quitMenu in addition to destructorKahrl2013-06-03
| | | | | | | This fixes the bug where noMenuActive() keeps returning false after closing a menu until the mouse is moved, rendering the keyboard unusable (the_game calls input->clear() every frame when noMenuActive() is false).
* Fix missing find_path and line_of_sightsapier2013-06-01
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* Fix some nullptr exceptions when handling invalid node inventoriesMetaDucky2013-06-01
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* Fix minetest.get_inventory(loc) always returning nil for "node" type locMetaDucky2013-06-01
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* Fix editbox default text being pre-selected in some casesMetaDucky2013-06-01
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* Generate debug HUD text with ostringstream instead of snprintf.Kahrl2013-06-01
| | | | This should fix #730.
* Liquid adjusting: continue to dropproller2013-05-31
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* Bugfix: Update formname on showing new formspec while already one shownsapier2013-05-26
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* Fixed wrongly named invref:get_location() table members for nodes.MetaDucky2013-05-26
| | | | Makes the result compatible with the minetest.get_inventory(location) param.
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
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* Fix itemstack:add item not working correctsapier2013-05-25
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Predict param2 of facedir nodes and attachment of attached_node nodesPilzAdam2013-05-24
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* Make raillike nodes connect to any other raillike nodes if both are in the ↵Jeija2013-05-22
| | | | group connect_to_raillike
* Fix disappearing of wielditemPilzAdam2013-05-21
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* Log non-fatal mod name conflict to actionstream instead of errorstreamKahrl2013-05-21
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* Dont animate changing wielditem from hand to handPilzAdam2013-05-20
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* Fix typo in particle spawningMetaDucky2013-05-20
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* Save settings after dropping main menuelagin2013-05-20
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* Use the group "soil" for nodes that saplings grow onShadowNinja2013-05-20
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* Fix lava damage on player's upper bodykwolekr2013-05-19
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* Fix nearly all warningskwolekr2013-05-19
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* Allow nil as puncher e.g. to do damage by tntsapier2013-05-20
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* Add a little animation when changing the wielded itemPilzAdam2013-05-20
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* Dont teleport back if holding sneak when detaching/turn freemove offPilzAdam2013-05-19
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* Fix EmergeThread names in logKahrl2013-05-19
| | | | Concatenate the thread id as string instead of adding it to the pointer
* Write mods that are not in world.mt into it at world startupPilzAdam2013-05-19
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* Dont load mods that have no entry in world.mtPilzAdam2013-05-19
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* Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParamskwolekr2013-05-19
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* Fix regression of world loading caused by 81c863ackwolekr2013-05-19
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* New modsystemPilzAdam2013-05-19
| | | | | Mods are placed in $path_<user/share>/mods They can be enabled per world in world.mt or the configure world window
* Only create SoundManager in main menu if USE_SOUND is truePilzAdam2013-05-18
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* Fix memory leak in MeshUpdateThreadPilzAdam2013-05-18
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* Fix math for isBlockInSight. Fixes #718 (client-side).Aaron Suen2013-05-18
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* Move kahrl to core devs in credits tabPilzAdam2013-05-17
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* Dont drop fonts with ENABLE_FREETYPE=0PilzAdam2013-05-16
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* Fix memory leak in run_tests()PilzAdam2013-05-14
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* Add mouse_sensitivity optionEsteban I. Ruiz Moreno2013-05-13
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* Add progress bar to item visuals preloadingZeg92013-05-13
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* Only use game filter in singleplayer tab; use menu_{background, overlay, ↵PilzAdam2013-05-13
| | | | header, footer}.png for other tabs
* Fix double free in createExtrudedMesh, reported by ptitSebKahrl2013-05-12
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* Add code to play main_menu.ogg in main menuRealBadAngel2013-05-11
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* Clear custom player HUDs when emerging players. Fixes #711.Aaron Suen2013-05-10
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* Fix memory leak: remove InventoryAction after sending and applyingPilzAdam2013-05-11
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