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Commit message (
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Author
Age
*
Dont dig or place nodes if interact priv is missing (clientside)
PilzAdam
2013-06-19
*
Add drowning
PilzAdam
2013-06-19
*
Decoration: Place decorations in mgv6, check if air or cignore before placement
kwolekr
2013-06-17
*
Show number of objects in client environment in profiler (F6)
Kahrl
2013-06-18
*
Formspec: Don't perform black magic if selected item fits the guess
Kahrl
2013-06-18
*
Fix calculation of selected item (for not drawing it) in formspec
Kahrl
2013-06-18
*
Remove useless recalculation of bounding box (mapblock_mesh)
Esteban I. Ruiz Moreno
2013-06-18
*
Decoration, Ore: Resolve node names on Mapgen init
kwolekr
2013-06-17
*
Decoration: Change divlen to sidelen
kwolekr
2013-06-17
*
Add initial Decoration support, many misc. improvements & modifications
kwolekr
2013-06-17
*
Extend a delay in TestConnection from 50 to 100 milliseconds.
Kahrl
2013-06-17
*
Tweak IDropAction restriction handling in server.cpp
Kahrl
2013-06-16
*
Lazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/g
Kahrl
2013-06-16
*
Removed a redundant step which degraded performance
sweetbomber
2013-06-15
*
Add basic unicode support to the console (linux workaround)
Esteban I. Ruiz Moreno
2013-06-15
*
Reset dig_time when switching to a tool that cant dig the current node
PilzAdam
2013-06-13
*
Enable word wrapping in profiler IGUIStaticText (freetype needs this)
Kahrl
2013-06-13
*
Play player_damage.ogg when recieving damage and additionally play player_fal...
PilzAdam
2013-06-12
*
Fix class/struct forward declaration inconsistencies (good on ya, MSVC)
Kahrl
2013-06-06
*
Revert "Fix multiple texture support for animated meshnodes." (broke existing...
PilzAdam
2013-06-06
*
Close console when it loses focus but it is still on screen
Esteban I. Ruiz Moreno
2013-06-05
*
Only add ^[forcesingle to get raw texture if atlas is used
Kahrl
2013-06-04
*
Fix multiple texture support for animated meshnodes.
stujones11
2013-06-03
*
Corrected segfault when registering new biomes.
sweetbomber
2013-06-03
*
Add and implement setting max_clearobjects_extra_loaded_blocks.
Kahrl
2013-06-03
*
Delay deleting replaced textures (m_texture_trash)
Kahrl
2013-06-03
*
Call m_menumgr->deletingMenu from quitMenu in addition to destructor
Kahrl
2013-06-03
*
Fix missing find_path and line_of_sight
sapier
2013-06-01
*
Fix some nullptr exceptions when handling invalid node inventories
MetaDucky
2013-06-01
*
Fix minetest.get_inventory(loc) always returning nil for "node" type loc
MetaDucky
2013-06-01
*
Fix editbox default text being pre-selected in some cases
MetaDucky
2013-06-01
*
Generate debug HUD text with ostringstream instead of snprintf.
Kahrl
2013-06-01
*
Liquid adjusting: continue to drop
proller
2013-05-31
*
Bugfix: Update formname on showing new formspec while already one shown
sapier
2013-05-26
*
Fixed wrongly named invref:get_location() table members for nodes.
MetaDucky
2013-05-26
*
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
Kahrl
2013-05-26
*
Fix itemstack:add item not working correct
sapier
2013-05-25
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25
*
Predict param2 of facedir nodes and attachment of attached_node nodes
PilzAdam
2013-05-24
*
Make raillike nodes connect to any other raillike nodes if both are in the gr...
Jeija
2013-05-22
*
Fix disappearing of wielditem
PilzAdam
2013-05-21
*
Log non-fatal mod name conflict to actionstream instead of errorstream
Kahrl
2013-05-21
*
Dont animate changing wielditem from hand to hand
PilzAdam
2013-05-20
*
Fix typo in particle spawning
MetaDucky
2013-05-20
*
Save settings after dropping main menu
elagin
2013-05-20
*
Use the group "soil" for nodes that saplings grow on
ShadowNinja
2013-05-20
*
Fix lava damage on player's upper body
kwolekr
2013-05-19
*
Fix nearly all warnings
kwolekr
2013-05-19
*
Allow nil as puncher e.g. to do damage by tnt
sapier
2013-05-20
*
Add a little animation when changing the wielded item
PilzAdam
2013-05-20
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