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Commit message (
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Author
Age
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Merge branch 'upstream/master'
Nils Dagsson Moskopp
2011-07-20
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Hopefully fixed u64 to be the actual 64-bit type on 64-bit architectures. Thi...
Perttu Ahola
2011-07-17
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A small fix to an unlikely situation where the map generator requires a block...
Perttu Ahola
2011-07-17
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* by popular request, fewer clouds
Nils Dagsson Moskopp
2011-07-20
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* initialize liquid_kind properly so compiler does not bitch about it
Nils Dagsson Moskopp
2011-07-19
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+ fake shading for the volumetric clouds
Nils Dagsson Moskopp
2011-07-19
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+ volumetric clouds (thanks teddydestodes)
Nils Dagsson Moskopp
2011-07-18
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final fixes to liquid flow, works now as intended
Felix Krause
2011-07-18
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fixes to liquid transformation
Felix Krause
2011-07-18
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fixed refactoring issues // slowed down water flow a bit
Felix Krause
2011-07-18
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* refactored liquid transformation code (has some flaws)
Felix Krause
2011-07-18
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* changed GUI to indicate Minetest Δ
Nils Dagsson Moskopp
2011-07-17
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Merge remote-tracking branch 'origin/upstream'
Nils Dagsson Moskopp
2011-07-16
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Attempt to fix a problem with the factory mappings of objects residing in dif...
Perttu Ahola
2011-07-16
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* fix automerge regression
Nils Dagsson Moskopp
2011-07-15
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* regression fix, clay occurs again now
Nils Dagsson Moskopp
2011-07-15
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* possibly nicer trees
Nils Dagsson Moskopp
2011-07-15
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Merge branch 'upstream/master'
Nils Dagsson Moskopp
2011-07-14
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initial steps in doing content type extension
Perttu Ahola
2011-07-02
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made screen go slightly blue when underwater
Perttu Ahola
2011-07-01
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Fixed objects being sometimes not able to be stored statically in a block whe...
Perttu Ahola
2011-07-01
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tried to fix block selection in map rendering a bit
Perttu Ahola
2011-06-27
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fixed bug in inventory textures caused from better handling of unknown blocks
Perttu Ahola
2011-06-27
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updated minetest.conf.example and changed client_unload_unused_data_timeout d...
Perttu Ahola
2011-06-27
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better handling of unknown blocks on client
Perttu Ahola
2011-06-27
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updated to-do list
Perttu Ahola
2011-06-27
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made dtime jitter compare value and fps calculation a bit faster changing
Perttu Ahola
2011-06-27
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map unloading is now a whole lot better
Perttu Ahola
2011-06-27
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fixed block unloading from memory (a better fix coming next)
Perttu Ahola
2011-06-26
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Made the initial loading screen slightly more alive
Perttu Ahola
2011-06-26
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added screenshot key F12 (from spongie)
Perttu Ahola
2011-06-26
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Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongie
Perttu Ahola
2011-06-26
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changed one "if" to "else if" in content_mapblock.cpp
Perttu Ahola
2011-06-26
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reorganized stuff
Perttu Ahola
2011-06-26
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tuned mapgen
Perttu Ahola
2011-06-26
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changed water color in farmesh
Perttu Ahola
2011-06-26
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updated noise stuff
Perttu Ahola
2011-06-26
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reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-06-26
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improved player fall damage detection
Perttu Ahola
2011-06-26
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added and commented out some debug output
Perttu Ahola
2011-06-26
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even more code refactoring
Perttu Ahola
2011-06-26
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more reorganizing of map code
Perttu Ahola
2011-06-26
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cleaned map stuff
Perttu Ahola
2011-06-26
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* possibly improved water flow, by flyx86
Nils Dagsson Moskopp
2011-07-14
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* possible fix for large cubic holes in map
Nils Dagsson Moskopp
2011-07-13
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* slightly different values for 3d perlin noise
Nils Dagsson Moskopp
2011-07-13
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* regression fix, papyrus should appear again now
Nils Dagsson Moskopp
2011-07-13
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+ farmesh config options
Jiří Procházka
2011-07-11
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backported cactus, papyrus and clay
Sebastian Rühl
2011-06-26
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small fix
Sebastian Rühl
2011-06-26
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