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* Mapgen: Performance improvement and fixes for updateLiquid (#4065)MillersMan2016-06-04
* Biomes: Define and use biome_t for biome IDskwolekr2016-06-04
* PcgRandom: Fix/improve documentationkwolekr2016-06-04
* Change internal type for seeds to s32kwolekr2016-06-04
* Initial Gamepad supportest312016-06-03
* Input related generalisationsest312016-06-03
* Sapier's fix for the RESEND RELIABLE problem (#4170)Robert Kiraly2016-06-03
* Mgv7: Always carve river channels in mountain terrainparamat2016-06-02
* Add colored text (not only colored chat).Ekdohibs2016-05-31
* Colored chat working as expected for both freetype and non-freetype builds. @...TriBlade92016-05-31
* Add minetest.check_password_entry callbackest312016-05-30
* Remove unused code in s_security.cpp (#4172)Zeno-2016-05-30
* Particles: Add option to remove particles on collisionAuke Kok2016-05-28
* Add base64 encoding and decoding to the lua api. (#3919)red-0012016-05-27
* Disallow external linkage for default Cavegen NoiseParamskwolekr2016-05-27
* Dungeongen: Remove dependency on Mapgenkwolekr2016-05-27
* Mapgen: Combine dungeon generation codekwolekr2016-05-27
* Mapgen: Deduplicate common constructor codekwolekr2016-05-27
* Mapgen: Remove calculateNoise from most mapgenskwolekr2016-05-27
* Mapgen V7: Remove now-unused ridge heightmapkwolekr2016-05-27
* Cavegen: Move V5-style caves to CavesNoiseIntersectionkwolekr2016-05-27
* Cavegen: Minor misc. fixeskwolekr2016-05-27
* Fix undefined evaluation order when constructing random vectorskwolekr2016-05-27
* Cavegen: Re-add small caves to CavesRandomWalkkwolekr2016-05-27
* Cavegen: Remove CavesRandomWalk dependency on Mapgenkwolekr2016-05-27
* Cavegen: Merge instances of repetitive surface level-finding codekwolekr2016-05-27
* Cavegen: Remove CavesV6 dependency on Mapgenkwolekr2016-05-27
* Cavegen: Rename CaveV6 to CavesV6kwolekr2016-05-27
* Cavegen: Merge CaveV5 and CaveV7 into CavesRandomWalkkwolekr2016-05-27
* Fix MgStoneType and BiomeType enum nameskwolekr2016-05-27
* Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr2016-05-27
* Move biome calculation to BiomeGenkwolekr2016-05-27
* Tell irrlicht if we handle a key or not.est312016-05-26
* Fix rollback.txt migrationShadowNinja2016-05-23
* Fix irrlicht version checking macro for tooltip_height calculationCraig Robbins2016-05-24
* Move updateTextures and fillTileAttribs to ContentFeaturesEkdohibs2016-05-23
* Tolerate packet reordering in the early init processest312016-05-22
* Fix a m_camera not used warning fix pointed by clangLoic Blot2016-05-22
* Implement a PostgreSQL backendLoic Blot2016-05-22
* Fix tooltip height for versions of irrlicht < 1.8.2Craig Robbins2016-05-21
* Implement DatabaseException for databasesnerzhul2016-05-17
* DB::loadBlock copy removal & DB backend cleanupLoic Blot2016-05-17
* Fix typo in the info printed by --versionCraig Robbins2016-05-11
* Add platform name to --version informationCraig Robbins2016-05-11
* Mapgen V6: Synchronize spflags with defaultsettingskwolekr2016-05-10
* Add [resize texture modifier Resizes the texture to the given dimensions.SmallJoker2016-05-09
* Defaultsettings/Android: Increase 'max block generate distance' to 3paramat2016-05-08
* Fixes #4098 ce8a9ed didn't quite go far enough, and left this bug ingregorycu2016-05-08
* Chat: Keep scroll position constant in ChatBuffer::deleteOldest()Kahrl2016-05-08
* Optimize default settings for Android buildMaksim Gamarnik2016-05-07