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* Fix black tree leaves, reduce above-ground cave shadowskwolekr2013-04-07
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* Fix crash on creating map with invalid mg_namekwolekr2013-04-07
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* Revert "Fix to be able to build from dir different than source dir"kwolekr2013-04-07
| | | | This commit broke RUN_IN_PLACE
* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
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* Adjusting water removing above unloaded blocksproller2013-04-07
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* Don't re-write entire map_meta.txt if a setting is missingkwolekr2013-04-06
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* Fix to be able to build from dir different than source dirDiego Martínez2013-04-06
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* Don't flow finite liquid into an unloaded chunkproller2013-04-06
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* fix memory leaksapier2013-04-06
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* Add Dijkstra A* and A* without prefetching pathfind algorithmssapier2013-04-06
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* unkn own block -> unkn own nodekhonkhortisan2013-04-05
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* Dont allow fast move in water or ladder when aux1_descend is trueMirceaKitsune2013-04-05
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* Fix nick completionPilzAdam2013-04-05
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* Allow modifying movement speed, jump height and gravity per-player via the ↵MirceaKitsune2013-04-05
| | | | Lua API.
* Check if the address field is empty when hitting enter on the multiplayer tabShadowNinja2013-04-03
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* Limit speed in collisionMoveResult for avoiding hangsEsteban I. Ruiz Moreno2013-04-03
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* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-03
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* Add Ore generation flags, implement ore absolute heightkwolekr2013-03-31
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* Increase value range of Ore::clust_scarcitykwolekr2013-03-31
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* Add a small optimization to the menu splash and remove a old commentShadowNinja2013-03-30
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* Don't load menu textures every framekhonkhortisan2013-03-30
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* Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixeskwolekr2013-03-30
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* Optimize CNodeDefManager::getIdskwolekr2013-03-30
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* Make the textbox for serverlist title widerPilzAdam2013-03-30
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* GUI: Make singleplayer default tab, store selected serverlist, show title of ↵PilzAdam2013-03-30
| | | | serverlist
* Fix build on Linux with some glibcskwolekr2013-03-29
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* Masterserver: report gameid, uptime, cosmetic fixes on server web pageproller2013-03-30
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* Add varying levels of precision to TimeTakerkwolekr2013-03-29
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* Add different place sound for nodesPilzAdam2013-03-29
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* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-29
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* Update Credits tabkwolekr2013-03-29
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* Fix last singlenode modificationkwolekr2013-03-29
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* Don't replace existing nodes in singlenode mapgenkwolekr2013-03-29
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* Prevent infinite loop with invalid Inventory formatkwolekr2013-03-27
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* Closed add object <-> object collision handlingsapier2013-03-28
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* Vary ore sheet y position by noisekwolekr2013-03-24
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* Ensure ore can fit in OreSheet::generate()kwolekr2013-03-24
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* Add more error checking to l_register_orekwolekr2013-03-24
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* Add Ore infrastructure and l_register_ore()kwolekr2013-03-24
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* Mapgen indev: float islands, larger far biomesproller2013-03-24
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* Allow spawning particles from the server, from luaJeija2013-03-23
| | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
* Move rightclickable to the proper placePilzAdam2013-03-23
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* Include backface_culling flag in serialization format for TileDefsJürgen Doser2013-03-23
| | | | | | | | | | This way flowing liquids actually show the backface when specified to do so. Without this, TileDefs where by default initialized with backface_culling = true and never set otherwise. For backwards compatibility, an old client connected to a new server, or a new client connected to an old server will behave like before i.e., backface_culling is always true.
* Set of changes to build mineTest using Visual Studio 11.0. These affectMukul Sati2013-03-24
| | | | | | | | | | | | | the following: 1. String concatenation in guiMainMenu.cpp - it is required for all individual strings to be of the same type <unicode/non-unicode>; adding explicit L qualifier before the other strings. 2. Correcting type of BlockMakeData to struct in place of class forward declarations. This information is used for name decoration by Visual Studio, leading to linker errors in case of mismatches. 3. Windows headers define max as a macro somewhere, leading to a compile time error in profiler.h; using () around function to prevent macro match from occurring.
* 6d facedirRealBadAngel2013-03-23
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* Random guest name and finite liquid checkboxproller2013-03-23
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* Add singlenode mapgen; generates solely the node 'mapgen_singlenode', ↵Perttu Ahola2013-03-22
| | | | defaults to air
* Support game-specific minetest.confPerttu Ahola2013-03-21
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* Common mods supportPerttu Ahola2013-03-21
| | | | | | | Implement "common mods", includeable from {$user,$share}/games/common/$modname by using the game.conf setting common_mods = $modname,$modname2,...
* Fix Map::initBlockMake to actually use chunksize settingkwolekr2013-03-18
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