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* When mouse button is held down in air, show continuous animationPerttu Ahola2012-03-11
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* Fix log output in ban.cppPerttu Ahola2012-03-11
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* Improve command-line parametersPerttu Ahola2012-03-11
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* Prettify --help outputPerttu Ahola2012-03-11
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* Move huge comment from the beginning of main.cpp to doc/ancient_main_comment.txtPerttu Ahola2012-03-11
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* --verbose, not --info-on-stderrPerttu Ahola2012-03-11
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* Clean up log messages everywherePerttu Ahola2012-03-11
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* Do not print errors when searching for usable configuration filePerttu Ahola2012-03-11
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* Fix configuration file behaviourPerttu Ahola2012-03-11
| | | | | - Do not rewrite if nothing needs to be changed - Update at program exit, in addition to updating when continuing from main menu to game
* Increase Peer max_packets_per_second (hopefully doesn't break anything)Perttu Ahola2012-03-11
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* Tune "Connecting to server" and "Waiting content" screensPerttu Ahola2012-03-10
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* Chat console, including a number of rebases and modifications.Kahrl2012-03-10
| | | | Defaults modified from original: alpha=200, key=F10
* Starting the game in the pause menu is lame, don't do it\!Perttu Ahola2012-03-10
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* Set fixed FOV for the wielded itemKahrl2012-03-10
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* Different implementation of KeyPress::operator==Kahrl2012-03-10
| | | | Fixes some key mapping issues.
* Make Camera::updateViewingRange more snappy in following the min/max settingsPerttu Ahola2012-03-10
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* Faster player movement and smaller collision boxPerttu Ahola2012-03-10
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* dig_immediate=2 -> 0.5 seconds digging timePerttu Ahola2012-03-10
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* Tidy up server log output a bitPerttu Ahola2012-03-10
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* Clean unit test outputPerttu Ahola2012-03-10
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* Add and tidy up some Server log output for declined connectionsPerttu Ahola2012-03-10
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* Remove servermain.cpp, use main.cpp with a couple of #ifdefs insteadPerttu Ahola2012-03-10
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* Fix addon and configuration file pathsPerttu Ahola2012-03-10
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* Initial directory structure reworkPerttu Ahola2012-03-10
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* Ban and Auth managers use infostream rather than dstreamPerttu Ahola2012-03-10
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* dig_immediate=3 instead of 1 means 0 secondsPerttu Ahola2012-03-10
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* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-10
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* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-10
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* LuaEntity armor groupsPerttu Ahola2012-03-10
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* ClientActiveObject::debugInfoText()Perttu Ahola2012-03-10
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* Remove header in servermain.cpp to make minetestserver to buildPerttu Ahola2012-03-10
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* Damage groups WIPPerttu Ahola2012-03-10
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* Entity damage system WIP; Remove C++ mobsPerttu Ahola2012-03-10
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* Small fix in getHitParamsPerttu Ahola2012-03-10
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* Don't draw cracks when digging is impossiblePerttu Ahola2012-03-10
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* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-10
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* Tune group digging time stuff a bitPerttu Ahola2012-03-10
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* Digging time groups WIPPerttu Ahola2012-03-10
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* Improve raillike drawtypeJeija2012-03-10
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* Handle select errno EINTR properly (not doing this breaks at least many ↵Perttu Ahola2012-03-08
| | | | profilers)
* Move profiler measurements into inside of mutex locking for more useful resultsPerttu Ahola2012-03-07
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* Add dedicated_server_step settingPerttu Ahola2012-03-07
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* Merge remote-tracking branch 'jn/random-fixes'Perttu Ahola2012-02-28
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| * mesh: warn only once about render-to-target not being supportedJonathan Neuschäfer2012-02-24
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| * tile: remove redundant warning about failing render-to-targetJonathan Neuschäfer2012-02-24
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| * tile: don't duplicate std::string::find_last_ofJonathan Neuschäfer2012-02-24
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| * itemdef: handle the !render-to-target caseJonathan Neuschäfer2012-02-24
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* | Add descriptions to command line argumentsJuhani Numminen2012-02-28
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* | Add minetest.get_worldpath() for getting location for custom dataPerttu Ahola2012-02-28
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* Tune brightness stuff and fog colorPerttu Ahola2012-02-06
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