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* Fix segfaults caused by the Environment not being initialized yetrubenwardy2015-08-09
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* Remove unused fileLoic Blot2015-08-09
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* Fix camera updates being toggled by N key in release mode (#2762)Kahrl2015-08-07
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* Fix detection of sneaking nodegregorycu2015-08-06
| | | | This fixes bug 1551
* Fix BufferedPacket race condition (fixes #2983)kwolekr2015-08-06
| | | | | This was caused by the use the non-threadsafe SharedBuffer in a threaded context.
* Fix critical vulnerabilities and bugs with NetworkPacketkwolekr2015-08-06
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* Initialize random for verification key generation tooest312015-08-06
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* Improve Script CPP API diagnosticskwolekr2015-08-05
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* connection: Make assertions non-fatal for received datakwolekr2015-08-05
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* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-05
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* Cavegen V6: Make all caves consistent with 0.4.12 stableparamat2015-08-03
| | | | | | | When tunnels entirely above ground were avoided, the missing pseudorandom calls changed the allowed caves. Now, above ground tunnels are not placed while still running all previous pseudorandom calls.
* Biome API: Make fallback biome stone and water, disable fillerparamat2015-08-03
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* src/util/numeric.{cpp,h}: Fix FacePositionCache data raceBřetislav Štec2015-08-02
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* Fix "bouncy" blocksMiner592015-08-02
| | | | Before players "bounced" too high. Now, while still allowing to bounce, higher speed bounces are throttled.
* src/client/tile.cpp: Fix reference countingBřetislav Štec2015-08-02
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* Add map limit config optionrubenwardy2015-08-02
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* Prepend "Lua: " before lua exceptionsBřetislav Štec2015-08-02
| | | | | src/server.cpp src/emerge.cpp
* src/wieldmesh.cpp: Fix mesh extrusion memory leakBřetislav Štec2015-08-02
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* src/client.cpp: Fix mapper memory leakBřetislav Štec2015-08-02
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* Improve accuracy and safety of float serializationkwolekr2015-08-01
| | | | | | | | | Multiplying by a factor of 1/1000.f (rather than dividing by 1000.f) directly introduces an error of 1 ULP. With this patch, an exact comparison of a floating point literal with the deserialized F1000 form representing it is now guaranteed to be successful. In addition, the maxmium and minimum safely representible floating point numbers are now well-defined as constants.
* Clean up util/serialization.{cpp,h} and add unit testskwolekr2015-08-01
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* src/environment.cpp: Fix NULL pointer dereferenceBřetislav Štec2015-08-01
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* src/network/connection.h: Fix race conditionBřetislav Štec2015-08-01
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* Android: Add githash header to spare rebuilds after new commitsest312015-08-01
| | | | | | | | | | Before, android_version.h got changed at every new commit. Now, we only change it with new minetest releases. Analogous to how cmake does it, we add an android_version_githash.h file that communicates the git hash to C++ code. Also, unify VERS_MAJOR, VERS_MINOR and VERS_PATCH variable calculation inside the whole makefile.
* tests: Log exceptions thrown inside of unit testskwolekr2015-07-31
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* Dungeon generation: Fix code style issues in dungeongen.cppparamat2015-08-01
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* Small SendableMediaAnnouncement cleanupLoic Blot2015-07-31
| | | | | | -> Remove the SendableMediaAnnouncement struct -> Forge the packet directly in the m_media loop, spare one loop and the construction of a vector -> Use preincrement to spare iterator copies
* Android: fix horrible libiconv buildest312015-07-29
| | | | | | | | | | | | | | | | | | | Before, our libiconv build was a joke. We first called configure for our own build host system, then called make, before we executed a Android.mk script we provided as patch. The first "native make" always failed, and the LIBICONV_LIB file setting in our Makefile didn't match the built one, resulting in an always-rebuild of iconv. This commit cleans up this total mess, removes the double-build, and the Android.mk, and properly calls ./configure with the according target platform, and uses a built toolchain. As we have to deal with the android bug "NDK: Support for prebuild libs with full sonames" https://code.google.com/p/android/issues/detail?id=55868 as the 2013 patch https://lists.gnu.org/archive/html/libtool-patches/2013-06/msg00002.html by Google's David Turner wasn't inside the 2011 libtool, we pass -avoid-version to libtool. Thanks to the proper build, wide_to_utf8 works for android now, removing us of the need to disable it.
* Precalculate mapblock relative size. This permit to remove many s16 calculs ↵nerzhul2015-07-29
| | | | on runtime
* Fixed minimap memory leakBřetislav Štec2015-07-27
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* Fix srp.cpp:815 leakest312015-07-27
| | | | Thanks @Zeno-
* Add AreaStore data structureest312015-07-27
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* Fix MSVC number conversion warningSmallJoker2015-07-25
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* Fix minetest.get_(all)_craft_recipe(s) regressionest312015-07-25
| | | | | Since 03e0dd33a847a83d975282c6caf6b926306e7b57 the calls didn't return an output count for the recipes.
* Cleanup server addparticle(spawner) by merge two identical functions.Loic Blot2015-07-25
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* Fix documentation of dedicated_server_loopest312015-07-24
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* Check output of mpz_set_str and fix leak on error conditionest312015-07-24
| | | | Also add static identifier as upstream did
* Remove some old dead code. Fix some Clang warnings in SRP (ng->N... willLoic Blot2015-07-24
| | | | always evaluate to true.
* Bump protocol to 26est312015-07-24
| | | | | | | This was needed due to the TileDef serialisation changes. Originally it has been planned to also add utf-8 based chat to 26, but chat changes aren't final yet, so they are done in one change, after the release, and not two small ones, causing us having to be compliant to three versions of the packet.
* Optional reconnect functionalityest312015-07-23
| | | | | | Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
* Fix issues with light of attached CAOsRealBadAngel2015-07-23
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* Mgv7: Use density noise + density gradient for mountain terrainparamat2015-07-21
| | | | Tune and optimise noise parameters
* Add wielded (and CAOs) shaderRealBadAngel2015-07-21
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* Clarify docs for auth.cpp methodest312015-07-21
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* Ask auth handler to create auth when a default password is setest312015-07-21
| | | | | -> Fix server crash with protocol >=25 if a default password is set. -> Remove some useless and possibly confusion causing code for the TOCLIENT_FIRST_SRP packet handler
* Remove profiler.h include where it's not needed. Remove some unreachable and ↵Loic Blot2015-07-21
| | | | very old code
* Added get_player_velocity() method. Fixes #1176Elia Argentieri2015-07-20
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* MoveItemSomewhere double bugfixest312015-07-19
| | | | | | -> Fix bug where MoveSomewhere from an infinite source would fill the destination inventory with copies of itself. -> Fix bug where MoveSomewhere would needlessly call callbacks. -> Remove trailing whitespaces
* Cavegen: Mgv6: No small caves entirely above groundparamat2015-07-19
| | | | | Mgv5/mgv7: Remove 'should make cave hole' feature Remove ravine code
* Refactor particle code to remove the while loopsTeTpaAka2015-07-18
| | | | Replaces while loops with proper getfield calls