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* When server sends late media, log to errorstream instead of crashing.Kahrl2013-07-07
* include mathconstants.h in numerics.cppVincent Heuken2013-07-07
* BiomeDefManager: Fully initialize default biomekwolekr2013-07-06
* Mapgen V7: Fix out-of-bounds array accesskwolekr2013-07-06
* LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objectskwolekr2013-07-06
* Decoration: Remove usage of multi-character constantskwolekr2013-07-06
* Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColorSfan52013-07-06
* Mapgen V7: Huge rewrite, also tweaks to cavegen et al.kwolekr2013-07-06
* Fix possible NULL dereference in createExtrudedMeshKahrl2013-07-06
* Don't rebuild the dummy shader (less SourceShaderCache warning spam)Kahrl2013-07-05
* Improve finite liquid distribution, fix small bugproller2013-07-05
* Throw exception instead of assert on nested reliable packetsKahrl2013-07-04
* Add texture bumpmapping feature.RealBadAngel2013-07-04
* Whoever called a function parameter m_device is fired without notice.Kahrl2013-07-03
* Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new wo...kwolekr2013-07-03
* Change debug optimization level back to -O1kwolekr2013-07-02
* Move generateTextureFromMesh to TextureSource to fix a texture leakKahrl2013-07-03
* Fix possible 0 pointer accesssapier2013-07-02
* Replace C++ mainmenu by formspec powered onesapier2013-07-02
* Cavegen: Prevent caves from occuring above ground level, and superfluous mixi...kwolekr2013-07-01
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
* Fix i18n of some strings.arsdragonfly2013-07-02
* Decoration: Add schematic rotation supportkwolekr2013-07-01
* Disable collision fix, its broke unit testsproller2013-07-01
* Fix sand, gravel falling stuckproller2013-06-30
* LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ...kwolekr2013-06-29
* Optimize liquid queue on generate map for liquid_finiteproller2013-06-30
* Make generated water a shade darker to match up with older versionskwolekr2013-06-28
* Dont write player files all the timePilzAdam2013-06-28
* Apply various fixes to several thingskwolekr2013-06-27
* LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data b...kwolekr2013-06-27
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
* Add Lua PerlinNoiseMap:get#dMap_flat APIkwolekr2013-06-27
* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
* Fix issue of VManip occasionally not blitting back blocks, and pitch black li...kwolekr2013-06-27
* Add LuaVoxelManipkwolekr2013-06-27
* Fix ipv6 on windowsproller2013-06-24
* Cavegen: fix division by 0 with abnormal max tunnel diameter sizeskwolekr2013-06-23
* Math mapgen fix, ip show on connect, pathfinder segfault fixproller2013-06-23
* New math mapgen with fractal based worldsproller2013-06-23
* Add support for IPv6proller2013-06-23
* Decoration: Add support for zero probability, fix breakage from last commitkwolekr2013-06-22
* Print playername when failing to read playerfile and ignore files starting wi...PilzAdam2013-06-22
* A handful of minor fixes to various thingskwolekr2013-06-22
* Decoration: Add Schematic decoration typekwolekr2013-06-22
* Add a setting for max loop count per step in liquid updatePilzAdam2013-06-20
* Make minetest.debug accept multiple parameters; convert them to stringKahrl2013-06-21
* Play placing sound only if place prediction was successfulPilzAdam2013-06-19
* Dont dig or place nodes if interact priv is missing (clientside)PilzAdam2013-06-19
* Add drowningPilzAdam2013-06-19