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Author
Age
...
*
Dont drop fonts with ENABLE_FREETYPE=0
PilzAdam
2013-05-16
*
Fix memory leak in run_tests()
PilzAdam
2013-05-14
*
Add mouse_sensitivity option
Esteban I. Ruiz Moreno
2013-05-13
*
Add progress bar to item visuals preloading
Zeg9
2013-05-13
*
Only use game filter in singleplayer tab; use menu_{background, overlay, head...
PilzAdam
2013-05-13
*
Fix double free in createExtrudedMesh, reported by ptitSeb
Kahrl
2013-05-12
*
Add code to play main_menu.ogg in main menu
RealBadAngel
2013-05-11
*
Clear custom player HUDs when emerging players. Fixes #711.
Aaron Suen
2013-05-10
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Fix memory leak: remove InventoryAction after sending and applying
PilzAdam
2013-05-11
*
Fix memory leaks: delete font in main and GUIChatConsole
PilzAdam
2013-05-10
*
Fix memory leak by dropping sky
PilzAdam
2013-05-10
*
Add clouds to all loading screens and better progress handling
Zeg9
2013-05-10
*
Fix gettext memory leaks
sapier
2013-05-10
*
Really fix itemdef memory leak
sapier
2013-05-09
*
Add --videomodes option to show available video modes
Kahrl
2013-05-09
*
Drop IrrlichtDevice when running --speedtests
Kahrl
2013-05-09
*
Fix world selection a bit (also fixes a main menu segfault)
Kahrl
2013-05-08
*
Add progress bar and clouds to loading screen
Zeg9
2013-05-08
*
Update default controls in README and pause menu
PilzAdam
2013-05-07
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Fix shader license headers to be LGPL
Brent Hull
2013-05-06
*
Remove 'Meshbuffer ran out of indices' limitation
Kahrl
2013-05-06
*
fix static data not beeing stored correctly on deactivation
sapier
2013-05-06
*
Add header.png and footer.png support for games, and support texture packs vi...
Perttu Ahola
2013-05-04
*
Fix favorite Server List on Windows
Sfan5
2013-05-04
*
Fix documentation for HUD commands in protocol
PilzAdam
2013-05-04
*
Optional dependencies and properly handle mod name conflicts again
Kahrl
2013-05-03
*
Don't predict placement of nodes if they would replace a non buildable_to node
ShadowNinja
2013-05-03
*
Predict wallmounted param2 during node placement prediction.
Kahrl
2013-05-03
*
Server: force block send of pointed_pos_under after predicted node place
Kahrl
2013-05-03
*
Use DIR_DELIM instead of / in file paths
PilzAdam
2013-05-02
*
Show game name instead of game ID of selected game
PilzAdam
2013-05-02
*
Switch menu to game selected in world creation dialog
Perttu Ahola
2013-05-02
*
Pre-select current game in world creation dialog
Perttu Ahola
2013-05-02
*
Filter worlds by selected game
Perttu Ahola
2013-05-02
*
Get menu background image from selected game
Perttu Ahola
2013-05-02
*
Move sfan5 to core devs
PilzAdam
2013-05-01
*
Fix itemdef drop on NULL texture
kwolekr
2013-04-28
*
Enhance caves for mgv7, add ravines
kwolekr
2013-04-27
*
Minor hud.cpp cleanup
kwolekr
2013-04-25
*
Ability to change the crosshair using textures
Esteban I. Ruiz Moreno
2013-04-25
*
Generalize hud_builtin_enable into hud_set_flags
kwolekr
2013-04-25
*
Tune finite liquids, indev huge caves
proller
2013-04-25
*
Fix serverlist on -DRUN_IN_PLACE=0 (use path_user instead of path_share)
Zeg9
2013-04-25
*
Move player collisionbox to player class
sapier
2013-04-25
*
kahrl is back
PilzAdam
2013-04-25
*
Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED
Perttu Ahola
2013-04-25
*
Improve getFree*ActiveObjectId to reduce common case cpu usage drasticaly
sapier
2013-04-24
*
Add new drawtype GLASSLIKE_FRAMED
RealBadAngel
2013-04-24
*
Added support to disable built-in HUD elements
Diego MartÃnez
2013-04-24
*
Fixes possible crash when using hud_change with "align" or "offset"
Diego MartÃnez
2013-04-23
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