summaryrefslogtreecommitdiff
path: root/src
Commit message (Expand)AuthorAge
* cleaned the smooth lighting code a bitPerttu Ahola2011-04-24
* disable tiling of textures only if smooth lighting is usedPerttu Ahola2011-04-24
* Added a setting for disabling smooth lighting. Updated changelog.Perttu Ahola2011-04-24
* Added a simple software "ambient occlusion" effect, like minecraft's "smooth ...Perttu Ahola2011-04-24
* Made the main menu a bit more unique lookingPerttu Ahola2011-04-24
* fix to the previous commitPerttu Ahola2011-04-23
* tuned error reporting a bitPerttu Ahola2011-04-23
* port to be not set to 0 from configurationPerttu Ahola2011-04-23
* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-23
* cleaning up main.cpp a bitPerttu Ahola2011-04-23
* fixed flowing water lighting when it is below a solid blockPerttu Ahola2011-04-23
* Updated to-do list and added the give_initial_stuff setting for testingPerttu Ahola2011-04-22
* Removed IrrlichtWrapperPerttu Ahola2011-04-22
* set client to not show hp if server doesn't support itPerttu Ahola2011-04-21
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* item drop multiplication fixPerttu Ahola2011-04-19
* Menu will now ignore an invalid port or the port 0.Perttu Ahola2011-04-15
* fixed port setting not being loaded from configuration file for clientPerttu Ahola2011-04-12
* fixingPerttu Ahola2011-04-12
* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-11
* updated example map generator python scriptPerttu Ahola2011-04-11
* support for format 0 and 1 mapsPerttu Ahola2011-04-11
* Added installing build-essential to build instructions and modified the main....Perttu Ahola2011-04-11
* fixed warnings reported by cppcheckPerttu Ahola2011-04-11
* Fixed error reported by cppcheck:Perttu Ahola2011-04-11
* fixed problem with vc++ build crashing at startupPerttu Ahola2011-04-11
* hopefully fixed a bit morePerttu Ahola2011-04-11
* improved old map supportPerttu Ahola2011-04-11
* added ignoring of map_meta.txt to better support old mapsPerttu Ahola2011-04-11
* fixed the object update interval thingyPerttu Ahola2011-04-10
* changed server to do object management at longer intervals (0.5s)Perttu Ahola2011-04-10
* Made environment to not consider disconnected players when dealing with Activ...Perttu Ahola2011-04-10
* better support for old mapsPerttu Ahola2011-04-10
* missing include for server buildPerttu Ahola2011-04-10
* added missing filePerttu Ahola2011-04-10
* Map generation is now properly threaded and doesn't block block placement and...Perttu Ahola2011-04-10
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-10
* new-style rats are now generated in the mapPerttu Ahola2011-04-10
* fixed a bitPerttu Ahola2011-04-10
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
* items now fall by gravity... also some other random updatingPerttu Ahola2011-04-10
* new object systemPerttu Ahola2011-04-10
* set GUIInventoryMenu to be scaled according to the height of the window (not ...Perttu Ahola2011-04-09
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
* stone shovel now needs cobble, not stone.Perttu Ahola2011-04-06
* cleaning notes and stuffPerttu Ahola2011-04-06
* Server: Only send node removal/addition to client if client's player is near ...Perttu Ahola2011-04-06
* Made mesh update on node removal asynchronous on client, to reduce frametime ...Perttu Ahola2011-04-06
* Made mesh update on node addition asynchronous on client, to reduce frametime...Perttu Ahola2011-04-06
* fixed the bug of disabled removal of empty chestsPerttu Ahola2011-04-06