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* Check the data path before usageGiuseppe Bilotta2011-07-20
* Use system sqlite3/jthread libs if availableGiuseppe Bilotta2011-07-20
* added gettext supportConstantin Wenger2011-07-20
* * by popular request, fewer cloudsNils Dagsson Moskopp2011-07-20
* * initialize liquid_kind properly so compiler does not bitch about itNils Dagsson Moskopp2011-07-19
* + fake shading for the volumetric cloudsNils Dagsson Moskopp2011-07-19
* + volumetric clouds (thanks teddydestodes)Nils Dagsson Moskopp2011-07-18
* final fixes to liquid flow, works now as intendedFelix Krause2011-07-18
* fixes to liquid transformationFelix Krause2011-07-18
* fixed refactoring issues // slowed down water flow a bitFelix Krause2011-07-18
* * refactored liquid transformation code (has some flaws)Felix Krause2011-07-18
* * changed GUI to indicate Minetest ΔNils Dagsson Moskopp2011-07-17
* Merge remote-tracking branch 'origin/upstream'Nils Dagsson Moskopp2011-07-16
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| * Attempt to fix a problem with the factory mappings of objects residing in dif...Perttu Ahola2011-07-16
* | * fix automerge regressionNils Dagsson Moskopp2011-07-15
* | * regression fix, clay occurs again nowNils Dagsson Moskopp2011-07-15
* | * possibly nicer treesNils Dagsson Moskopp2011-07-15
* | Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
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| * initial steps in doing content type extensionPerttu Ahola2011-07-02
| * made screen go slightly blue when underwaterPerttu Ahola2011-07-01
| * Fixed objects being sometimes not able to be stored statically in a block whe...Perttu Ahola2011-07-01
| * tried to fix block selection in map rendering a bitPerttu Ahola2011-06-27
| * fixed bug in inventory textures caused from better handling of unknown blocksPerttu Ahola2011-06-27
| * updated minetest.conf.example and changed client_unload_unused_data_timeout d...Perttu Ahola2011-06-27
| * better handling of unknown blocks on clientPerttu Ahola2011-06-27
| * updated to-do listPerttu Ahola2011-06-27
| * made dtime jitter compare value and fps calculation a bit faster changingPerttu Ahola2011-06-27
| * map unloading is now a whole lot betterPerttu Ahola2011-06-27
| * fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
| * Made the initial loading screen slightly more alivePerttu Ahola2011-06-26
| * added screenshot key F12 (from spongie)Perttu Ahola2011-06-26
| * Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongiePerttu Ahola2011-06-26
| * changed one "if" to "else if" in content_mapblock.cppPerttu Ahola2011-06-26
| * reorganized stuffPerttu Ahola2011-06-26
| * tuned mapgenPerttu Ahola2011-06-26
| * changed water color in farmeshPerttu Ahola2011-06-26
| * updated noise stuffPerttu Ahola2011-06-26
| * reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26
| * improved player fall damage detectionPerttu Ahola2011-06-26
| * added and commented out some debug outputPerttu Ahola2011-06-26
| * even more code refactoringPerttu Ahola2011-06-26
| * more reorganizing of map codePerttu Ahola2011-06-26
| * cleaned map stuffPerttu Ahola2011-06-26
* | * possibly improved water flow, by flyx86Nils Dagsson Moskopp2011-07-14
* | * possible fix for large cubic holes in mapNils Dagsson Moskopp2011-07-13
* | * slightly different values for 3d perlin noiseNils Dagsson Moskopp2011-07-13
* | * regression fix, papyrus should appear again nowNils Dagsson Moskopp2011-07-13
* | + farmesh config optionsJiří Procházka2011-07-11
* | backported cactus, papyrus and claySebastian Rühl2011-06-26
* | small fixSebastian Rühl2011-06-26