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Commit message (
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Author
Age
*
commit before messing with water
Perttu Ahola
2011-01-17
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*
fine-tuning of map generator and server and stuff.
Perttu Ahola
2011-01-17
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Initial commit of mapgen v.2. Lacks configuration and saving to disk.
Perttu Ahola
2011-01-16
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*
backing up working heightmap.{h,cpp}
Perttu Ahola
2011-01-15
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generate-time lighting optimization
Perttu Ahola
2011-01-15
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just backuppin' a working mapblock.cpp
Perttu Ahola
2011-01-15
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Players are left on server while server is running. No passwords yet.
Perttu Ahola
2011-01-15
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tweaking around, including mapgen, player speed in water, settings
Perttu Ahola
2011-01-15
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*
fixed data path in porting.cpp for normal linux builds to get data from ↵
Perttu Ahola
2011-01-10
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/binary/dir/../share/APPNAME
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random build system tweaking
Perttu Ahola
2011-01-09
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Mainly small build system fixes
Perttu Ahola
2011-01-09
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*
Lots of small stuff
Perttu Ahola
2011-01-08
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continued.
Perttu Ahola
2011-01-08
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Fixed (maybe) segfault if font is not found
Perttu Ahola
2011-01-08
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more linker parameters
Perttu Ahola
2011-01-08
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Fixed some missing linking to libraries
Perttu Ahola
2011-01-08
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doc updates; CMake works reasonably well now.
Perttu Ahola
2011-01-08
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forgot config.h.in
Perttu Ahola
2011-01-08
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CMake stuff works now on linux and windows... and should be possible to make ↵
Perttu Ahola
2011-01-08
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to work on OS X.
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Made dungeons a bit rarer
Perttu Ahola
2011-01-08
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CMake working on Linux (not on windows)
Perttu Ahola
2011-01-08
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--HG-- rename : Makefile => Makefile.bak
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Fixed dedicated server build
Perttu Ahola
2011-01-07
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Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
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removing unused code and comments
Perttu Ahola
2011-01-07
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updated main.cpp TODO comments
Perttu Ahola
2011-01-07
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removed Client::isFetchingBlocks
Perttu Ahola
2011-01-07
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removed boost support from filesys.cpp; default to posix
Perttu Ahola
2011-01-07
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possibly fixed broken crack textures on some machines
Perttu Ahola
2010-12-29
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tuned expired mesh updating while drawing a bit
Perttu Ahola
2010-12-29
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A bit longer day and a bit shorter night. Client-side.
Perttu Ahola
2010-12-29
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oops, forgot some test code in
Perttu Ahola
2010-12-27
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better debug output in segfaults and stack overflows in windows
Perttu Ahola
2010-12-27
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better grass generation (integration to sunlight propagation algorithms)
Perttu Ahola
2010-12-26
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working good
Perttu Ahola
2010-12-26
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drawing range updater update and myrand() (but not usage of it)
Perttu Ahola
2010-12-26
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new viewing range updater algorithm
Perttu Ahola
2010-12-26
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main.cpp before viewing range stuff redoing
Perttu Ahola
2010-12-25
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some... stuff. dunno. 8-)
Perttu Ahola
2010-12-25
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better caves
Perttu Ahola
2010-12-25
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tinkering around
Perttu Ahola
2010-12-25
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missing files
Perttu Ahola
2010-12-25
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more tinkering around
Perttu Ahola
2010-12-25
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some tinkering around
Perttu Ahola
2010-12-25
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slight map generation bugs
Perttu Ahola
2010-12-25
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builds on both platforms
Perttu Ahola
2010-12-25
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minecraft-like crafting
Perttu Ahola
2010-12-25
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disconnect method to connection to be used instead of just timing out
Perttu Ahola
2010-12-24
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ProgressBarTextureMod
Perttu Ahola
2010-12-24
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small segfault bug fix
Perttu Ahola
2010-12-24
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base stuff for item->object conversion
Perttu Ahola
2010-12-24
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