Commit message (Collapse) | Author | Age | |
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* | Remove freezemelt (the remainder of proller nonsense) | kwolekr | 2015-01-04 |
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* | Add warning about using deprecated fields in Mapgen API and update docs | kwolekr | 2015-01-04 |
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* | LuaVoxelManip: Error when given out-of-bounds area | kwolekr | 2015-01-04 |
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* | Lighting: Fix nearly all issues | kwolekr | 2015-01-04 |
| | | | | | | | | | | | The cause of a single light source seemingly being lit without spread was due to its creation in the +Y mapblock boundary layer during map generation, which was ignored as the overtop. This overtop explicitly needs to be omitted during sunlight propagation, however. To accomplish this, Mapgen::calcLighting() was split into separate functions taking separate parameters. Additionally, do not diminish light too early during spread. This fixes the output inconsistency between Map::updateLighting and Mapgen::calcLighting. | ||
* | Update bundled SQLite to 3.8.7.4 | Kahrl | 2015-01-04 |
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* | Deduplicate code and use stdlib in string functions | ShadowNinja | 2015-01-03 |
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* | Fix crash if NodeResolver destroyed before pending any node resolutions | kwolekr | 2015-01-03 |
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* | More consistent progress bar from 0-100 on startup | sapier | 2015-01-02 |
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* | Fix rounding error in font size making main menu and in game font sizes ↵ | sapier | 2015-01-02 |
| | | | | inconsistent | ||
* | MgV5/6/7: Generate dungeons above water level | paramat | 2015-01-01 |
| | | | | | | Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains | ||
* | Mgv7: Remove range limits on mountain height to enable modification through ↵ | paramat | 2015-01-01 |
| | | | | .conf | ||
* | Fix map parameter load order | kwolekr | 2014-12-30 |
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* | Add display_gamma option for client | Craig Robbins | 2014-12-31 |
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* | Fix endian.h include for FreeBSD | Dmitry Marakasov | 2014-12-30 |
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* | Cleanup updateCameraDirection and fix random input not working | Craig Robbins | 2014-12-30 |
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* | Replace instances of height_min/height_max with y_min/y_max to remove ambiguity | kwolekr | 2014-12-30 |
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* | Decoration: Fix default parameter values | kwolekr | 2014-12-30 |
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* | Add support back for resolving group names in NodeResolver | kwolekr | 2014-12-29 |
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* | Fix some lingering code style issues | kwolekr | 2014-12-29 |
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* | Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity) | kwolekr | 2014-12-29 |
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* | Add core.get_mapgen_names() to Main Menu API (and use it) | kwolekr | 2014-12-29 |
| | | | | Also rewrite mapgen registration for static initialization | ||
* | Expose mapgen parameters on scripting init | kwolekr | 2014-12-29 |
| | | | | | Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init() | ||
* | Center status text for better visibility. | Kodexky | 2014-12-30 |
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* | Add extra buttons to Android GUI. All icons are licensed by freepik.com ↵ | Kodexky | 2014-12-30 |
| | | | | under CC BY 3.0 | ||
* | Fix -Wtype-limits warnings and remove disabling of -Wtype-limits | Craig Robbins | 2014-12-29 |
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* | Print unit test failures to dstream | kwolekr | 2014-12-29 |
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* | FontEngine: Don't use file extension to check font file compatibility | kwolekr | 2014-12-29 |
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* | LuaVoxelManip: Remove blank allocator | kwolekr | 2014-12-29 |
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* | LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, ↵ | kwolekr | 2014-12-28 |
| | | | | set_metadata | ||
* | Fix MSVC compiler warning about passing this pointer in initializer list | sapier | 2014-12-28 |
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* | Skip further loading of client if there was an exit signal | Christophe Piveteau | 2014-12-28 |
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* | Decoration: Add height_min and height_max parameters | kwolekr | 2014-12-28 |
| | | | | | Also set default height_min/height_max to -31000 and 31000, respectively, for ore and biomes | ||
* | Cavegen: Fix copy & paste error (solves #2020) | kwolekr | 2014-12-28 |
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* | Biome API: Add shore top and shore filler nodes, underwater node, water top ↵ | paramat | 2014-12-28 |
| | | | | node. Add water top depth and shore height parameters. Remove water dust node | ||
* | Ore: Add Vein ore type | kwolekr | 2014-12-28 |
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* | Ore: Add Blob ore type | kwolekr | 2014-12-28 |
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* | PseudoRandom: Expose constant PSEUDORANDOM_MAX | kwolekr | 2014-12-28 |
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* | LuaVoxelManip: Add option to allocate blank data | kwolekr | 2014-12-27 |
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* | VoxelManipulator: Remove unnecessary deallocation steps | kwolekr | 2014-12-27 |
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* | Set fallback content if resolving content vector requires everything | kwolekr | 2014-12-27 |
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* | Redefine NodeResolver interface and replace with callback mechanism | kwolekr | 2014-12-27 |
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* | Fix fs::GetRecursiveSubPaths trying to get directory lists for files | ShadowNinja | 2014-12-24 |
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* | Large increase in performance | Craig Robbins | 2014-12-24 |
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* | Silence misc. warnings | kwolekr | 2014-12-23 |
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* | Make limiting of the reflow liquids queue size optional | Craig Robbins | 2014-12-23 |
| | | | | | If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting Additionally, liquid_loop_max now defaults to 100000 | ||
* | Temporarily fix always bright wieldhand with shaders enabled | kwolekr | 2014-12-22 |
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* | Fix weird (and wrong) comment in test.cpp | Kahrl | 2014-12-21 |
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* | Re-add hacky fix for underwater grass, to fix mgv7 user's biomes | paramat | 2014-12-20 |
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* | Change TileSpec::frames to be std::vector not std::map | unknown | 2014-12-21 |
| | | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | Fix visual_scale for plantlike nodes (again) | Vanessa Ezekowitz | 2014-12-19 |
| | | | | | | fixes #1989 move the plant to the bottom of its node properly, without affecting its scale. See isue #1989 |