Commit message (Collapse) | Author | Age | |
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* | Mod profiling support | sapier | 2014-08-19 |
| | | | | | | | | | Config settings: profiling = true/false (gather statistics) detailed_profiling = true/false (break mod times to callbacks) Chat commands: save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel) | ||
* | Make scrollbar scale according to DPI and scaling factor | sapier | 2014-08-16 |
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* | Let lighting be done only CPU side. Remove finalColorBlend implementation ↵ | RealBadAngel | 2014-08-16 |
| | | | | from shaders. | ||
* | Revert "Fix inventory items blinking on item preloading" | sapier | 2014-08-16 |
| | | | | | The fix didn't work on some systems sadly this wasn't detected prior merge, as preload is disabled by default now there's not gonna be a fix for it. | ||
* | Fix inventory items blinking on item preloading | sapier | 2014-08-16 |
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* | Remove temporary file at safeWriteToFile() | selat | 2014-08-16 |
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* | Add sqlite3 backend hack for android | sapier | 2014-08-16 |
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* | Fix the *CDP display | SmallJoker | 2014-08-15 |
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* | Make faces shading correct for all possible modes. | RealBadAngel | 2014-08-14 |
| | | | | | Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness. | ||
* | Move #includes from version.h to version.cpp | Kahrl | 2014-08-10 |
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* | Disable preload_item_visuals by default | ShadowNinja | 2014-08-05 |
| | | | | This can delay connections by several minutes. | ||
* | Fix issue 1527 | Craig Robbins | 2014-07-29 |
| | | | | https://github.com/minetest/minetest/issues/1527 | ||
* | Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL ↵ | sfan5 | 2014-07-29 |
| | | | | CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476 | ||
* | Rework texture generating code, add texture grouping via ( ... ) | sfan5 | 2014-07-29 |
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* | Don't include cmake_config_githash.h into files that don't need it | sfan5 | 2014-07-25 |
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* | Dont display interior of glasslike_framed node when its not defined. | RealBadAngel | 2014-07-24 |
| | | | | Fixes https://github.com/minetest/minetest/issues/1514 | ||
* | Allow full circle rotation with 2degs step for plantlike drawtype. | RealBadAngel | 2014-07-24 |
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* | Add rotation for plantlike drawtype. | RealBadAngel | 2014-07-22 |
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* | Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given. | RealBadAngel | 2014-07-20 |
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* | Speedup mapblock_mesh | RealBadAngel | 2014-07-17 |
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* | Fix texture glitches for plants with visual scale > 1.0 (jungle grass). | RealBadAngel | 2014-07-17 |
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* | Fix texture hack in fences. | RealBadAngel | 2014-07-17 |
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* | Fix error handling on inconsistent client ready message | sapier | 2014-07-16 |
| | | | | Fix android makefile to provide a correct dummy githash if detection fails | ||
* | Make tooltip_show_delay=0 work | Zefram | 2014-07-16 |
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* | Permit non-integer sizes for item_image[] | Zefram | 2014-07-16 |
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* | Fix flipped textures for drawtype "glasslike" | sapier | 2014-07-16 |
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* | Add srollbar formspec element | sapier | 2014-07-16 |
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* | Move MapBlock (de)serializing code out of Database class | sfan5 | 2014-07-12 |
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* | Remove indev mapgen | proller | 2014-07-12 |
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* | Remove math mapgen | proller | 2014-07-12 |
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* | Faces shading fixes | RealBadAngel | 2014-07-07 |
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* | Don't copy back already generated blocks on map generation | kwolekr | 2014-07-07 |
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* | Don't unload blocks if save failed | kwolekr | 2014-07-07 |
| | | | | Improve error handling in saveBlock() | ||
* | Fix regression in leveldb backend | sapier | 2014-07-07 |
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* | Fix client crash on deletion of an object the clients localplayer is attached to | sapier | 2014-07-06 |
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* | Switch android to leveldb as sqlite3 is broken and fails to save any ↵ | sapier | 2014-07-06 |
| | | | | mapblock there | ||
* | Improve error reporting in leveldb backend | sfan5 | 2014-07-06 |
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* | Fix non-smooth non-shader node shading (Fixes #1436, regression by commit ↵ | Perttu Ahola | 2014-07-06 |
| | | | | a0f78659f31abd) | ||
* | Fix errors/warnings reported by valgrind | sfan5 | 2014-07-06 |
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* | Fix memory leak in EmergeManager | PilzAdam | 2014-07-06 |
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* | Fix warnings reported by clang | sfan5 | 2014-07-06 |
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* | Remove FPS from being next to the version string | Perttu Ahola | 2014-07-05 |
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* | Fix memory leaks in GenericCAO, ShaderSource and Player classes | sapier | 2014-07-02 |
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* | Fix inversion of full_punch_interval | Novatux | 2014-07-02 |
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* | Fix regression in light calculation | sapier | 2014-06-30 |
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* | Fix serverlist code style, const-correctness, and types | ShadowNinja | 2014-06-30 |
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* | Fix server list boolean typing and alignment | ShadowNinja | 2014-06-30 |
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* | Add support for multipart/form-data to HTTPFetch for server announcing | ShadowNinja | 2014-06-30 |
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* | Copy zlib and freetype dll to windows package too | sapier | 2014-06-29 |
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* | Add support for Android 2.3+ | sapier | 2014-06-29 |
| | | | | | | | | | | | | | There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed! |