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*
dig_immediate=3 instead of 1 means 0 seconds
Perttu Ahola
2012-03-10
*
Immediate smoke puff when a normal entity is punched to death
Perttu Ahola
2012-03-10
*
Fix and tune things, add tool "recharge" animation, add dummyball
Perttu Ahola
2012-03-10
*
LuaEntity armor groups
Perttu Ahola
2012-03-10
*
ClientActiveObject::debugInfoText()
Perttu Ahola
2012-03-10
*
Remove header in servermain.cpp to make minetestserver to build
Perttu Ahola
2012-03-10
*
Damage groups WIP
Perttu Ahola
2012-03-10
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Entity damage system WIP; Remove C++ mobs
Perttu Ahola
2012-03-10
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Small fix in getHitParams
Perttu Ahola
2012-03-10
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Don't draw cracks when digging is impossible
Perttu Ahola
2012-03-10
*
itemgroup.h and ItemGroupList typedef
Perttu Ahola
2012-03-10
*
Tune group digging time stuff a bit
Perttu Ahola
2012-03-10
*
Digging time groups WIP
Perttu Ahola
2012-03-10
*
Improve raillike drawtype
Jeija
2012-03-10
*
Handle select errno EINTR properly (not doing this breaks at least many profi...
Perttu Ahola
2012-03-08
*
Move profiler measurements into inside of mutex locking for more useful results
Perttu Ahola
2012-03-07
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Add dedicated_server_step setting
Perttu Ahola
2012-03-07
*
Merge remote-tracking branch 'jn/random-fixes'
Perttu Ahola
2012-02-28
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*
mesh: warn only once about render-to-target not being supported
Jonathan Neuschäfer
2012-02-24
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*
tile: remove redundant warning about failing render-to-target
Jonathan Neuschäfer
2012-02-24
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*
tile: don't duplicate std::string::find_last_of
Jonathan Neuschäfer
2012-02-24
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*
itemdef: handle the !render-to-target case
Jonathan Neuschäfer
2012-02-24
*
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Add descriptions to command line arguments
Juhani Numminen
2012-02-28
*
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Add minetest.get_worldpath() for getting location for custom data
Perttu Ahola
2012-02-28
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*
Tune brightness stuff and fog color
Perttu Ahola
2012-02-06
*
Set default maximum viewing range to a bit more than default server send rang...
Perttu Ahola
2012-02-06
*
Fix calculating if block is in viewing range; fix fog and default minimum acc...
Perttu Ahola
2012-02-06
*
Players stay in environment even when dead, damage flash and fall damage fixes
Kahrl
2012-02-05
*
Modify light values to work a bit better with non-smooth lighting
Perttu Ahola
2012-02-05
*
Set better visual light levels
Perttu Ahola
2012-02-02
*
Fix some warnings on some compilers
Giuseppe Bilotta
2012-02-02
*
Merge remote-tracking branch 'kahrl/hidehud'
Perttu Ahola
2012-02-02
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*
Page up/down: don't display the old value, it was a little confusing
Kahrl
2012-02-01
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*
Page up and down change the minimum viewing range
Kahrl
2012-02-01
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*
Show the top line too when only chat, but not HUD is shown
Kahrl
2012-02-01
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*
F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler p...
Kahrl
2012-02-01
*
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Fix server hang when stepping a furnace with a huge dtime
Kahrl
2012-02-02
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*
Fix craftresult_is_preview flood in log and remove unnecessary debug output
Kahrl
2012-01-25
*
Remove unnecessary delays from large data transfer unit test
Perttu Ahola
2012-01-24
*
Set default number of maximum users to 100 instead of 20
Perttu Ahola
2012-01-24
*
Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()
Perttu Ahola
2012-01-24
*
Fix "illegal escape sequence" in MSVC (actually not illegal)
Perttu Ahola
2012-01-22
*
Fix give_initial_stuff mod; experimental mod: dug_item -> drop; scriptapi.cpp...
Kahrl
2012-01-22
*
tool and ToolItem apply item aliases
Kahrl
2012-01-22
*
Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa...
Kahrl
2012-01-22
*
cleanup
Kahrl
2012-01-22
*
Create node metadata when placing nodes again
Kahrl
2012-01-22
*
Client-side prediction of inventory changes, and some inventory menu fixes
Kahrl
2012-01-22
*
Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...
Kahrl
2012-01-22
*
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
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