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* Add usermods/ to mod search paths and print out the paths at server startupPerttu Ahola2011-12-03
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* Properly handle mod name conflictsPerttu Ahola2011-12-03
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* Better mod loading error handlingPerttu Ahola2011-12-03
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* Add world/mods to mod search pathPerttu Ahola2011-12-03
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* Enforced mod global naming convention and better error reportingPerttu Ahola2011-12-03
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* Fix script error reporting a bitPerttu Ahola2011-12-02
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* Fix ActiveObject creation for fast player respawnsPerttu Ahola2011-12-02
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* Fix sending of player hp (was sent all the time)Perttu Ahola2011-12-02
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* Show bare hand when no item is selectedPerttu Ahola2011-12-02
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* Script-defined creative inventoryPerttu Ahola2011-12-02
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* Rename "build" privilege to "interact" (backwards-compatibly, of course)Perttu Ahola2011-12-02
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* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-02
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* Remove obsolete createPickedUpItem()Perttu Ahola2011-12-02
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* Add time_from_last_punch to Lua APIPerttu Ahola2011-12-02
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* + middle-click now empties the inventory slot properlyMark Holmquist2011-12-02
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* Add enable_pvp settingPerttu Ahola2011-12-02
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* Make unlimited player transfer distance configurablePerttu Ahola2011-12-02
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* Fix player double damagePerttu Ahola2011-12-02
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* Make hitting players make a visual damage flash to the player texture and ↵Perttu Ahola2011-12-02
| | | | the screen of the local player
* Don't hide players in pitch black (like oerkkis)Perttu Ahola2011-12-02
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* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
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* Fix the previous commitPerttu Ahola2011-12-02
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* Enforce PLAYER_INVENTORY_SIZE in ObjectRef::l_inventory_set_listPerttu Ahola2011-12-02
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* Print out PROTOCOL_VERSIONs if server is incompatible with clientPerttu Ahola2011-12-02
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* Higher default map save and unload intervalPerttu Ahola2011-12-02
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* Don't send objects or map data before definitions have been sentPerttu Ahola2011-12-02
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* Make players be again visible from a long distancePerttu Ahola2011-12-02
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* Remove stuff made obsolete by making players more ActiveObject-like and ↵Perttu Ahola2011-12-01
| | | | raise protocol version number by one (because it is not compatible at all anymore)
* Players are more like objects + related stuffPerttu Ahola2011-12-01
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* Player-is-SAO WIPPerttu Ahola2011-12-01
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* Fix non-fancy leaves not making faces with waterPerttu Ahola2011-12-01
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* Make non-fancy leaf texture to go in texture atlas tooPerttu Ahola2011-12-01
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* Add ServerActiveObject::removingFromEnvironment()Perttu Ahola2011-12-01
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* Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because ↵Perttu Ahola2011-12-01
| | | | 1) it was not used, 2) if it will be used, it won't need to do that anymore
* Fix getTextureRaw to always return an image that is not in the texture atlas ↵Perttu Ahola2011-12-01
| | | | and fix plain "^[forcesingle" handling
* Fix loading of legacy MaterialItems (was loaded as a quite random type)Perttu Ahola2011-12-01
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* Fix texture atlas not being created correctlyPerttu Ahola2011-12-01
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* Fix processing of the default_password setting. It is now actually used as ↵Kahrl2011-12-01
| | | | the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message.
* Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock ↵Kahrl2011-12-01
| | | | differently depending on the irrlicht version.
* Enable simple drag and drop in inventoryPerttu Ahola2011-12-01
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* Inventory move-to-slot hilightingPerttu Ahola2011-12-01
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* Fix conditional bug in inventoryGiuseppe Bilotta2011-12-01
| | | | | | | A spurious semicolon after the conditional checking for the drop count to be not higher than the owned count caused the subsequent count = getCount() to be always executed. Fix by removing the extra semicolon.
* Fix structs being declared as classesGiuseppe Bilotta2011-12-01
| | | | | | Some compilers complain when a class is declared as a struct or vice versa. Fix by making sure that the correct tag is used both in declaration and definition.
* Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ↵Perttu Ahola2011-12-01
| | | | (happened if texture data was transferred slowly)
* Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them ↵Perttu Ahola2011-12-01
| | | | not being filled correctly on some systems and compilers
* Do not assert if count becomes larger than getStackMax() in ↵Perttu Ahola2011-12-01
| | | | InventoryItem::add(); it is nicer for scripting and overall hacking this way, because rising it higher than the limit is does not break anything. It should be, and is, enforced elsewhere where appropriate.
* Load count 0 in itemstring as 1Perttu Ahola2011-12-01
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* ObjectRef:get_player_name, ObjectRef:inventory_set_list, ↵Perttu Ahola2011-11-30
| | | | ObjectRef:inventory_get_list
* Add ObjectRef:punch and ObjectRef:right_click to Lua APIPerttu Ahola2011-11-30
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* Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make ↵Perttu Ahola2011-11-30
| | | | getacceleration visible in API