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Commit message (
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Author
Age
...
*
Allow nil as puncher e.g. to do damage by tnt
sapier
2013-05-20
*
Add a little animation when changing the wielded item
PilzAdam
2013-05-20
*
Dont teleport back if holding sneak when detaching/turn freemove off
PilzAdam
2013-05-19
*
Fix EmergeThread names in log
Kahrl
2013-05-19
*
Write mods that are not in world.mt into it at world startup
PilzAdam
2013-05-19
*
Dont load mods that have no entry in world.mt
PilzAdam
2013-05-19
*
Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParams
kwolekr
2013-05-19
*
Fix regression of world loading caused by 81c863ac
kwolekr
2013-05-19
*
New modsystem
PilzAdam
2013-05-19
*
Only create SoundManager in main menu if USE_SOUND is true
PilzAdam
2013-05-18
*
Fix memory leak in MeshUpdateThread
PilzAdam
2013-05-18
*
Fix math for isBlockInSight. Fixes #718 (client-side).
Aaron Suen
2013-05-18
*
Move kahrl to core devs in credits tab
PilzAdam
2013-05-17
*
Dont drop fonts with ENABLE_FREETYPE=0
PilzAdam
2013-05-16
*
Fix memory leak in run_tests()
PilzAdam
2013-05-14
*
Add mouse_sensitivity option
Esteban I. Ruiz Moreno
2013-05-13
*
Add progress bar to item visuals preloading
Zeg9
2013-05-13
*
Only use game filter in singleplayer tab; use menu_{background, overlay, head...
PilzAdam
2013-05-13
*
Fix double free in createExtrudedMesh, reported by ptitSeb
Kahrl
2013-05-12
*
Add code to play main_menu.ogg in main menu
RealBadAngel
2013-05-11
*
Clear custom player HUDs when emerging players. Fixes #711.
Aaron Suen
2013-05-10
*
Fix memory leak: remove InventoryAction after sending and applying
PilzAdam
2013-05-11
*
Fix memory leaks: delete font in main and GUIChatConsole
PilzAdam
2013-05-10
*
Fix memory leak by dropping sky
PilzAdam
2013-05-10
*
Add clouds to all loading screens and better progress handling
Zeg9
2013-05-10
*
Fix gettext memory leaks
sapier
2013-05-10
*
Really fix itemdef memory leak
sapier
2013-05-09
*
Add --videomodes option to show available video modes
Kahrl
2013-05-09
*
Drop IrrlichtDevice when running --speedtests
Kahrl
2013-05-09
*
Fix world selection a bit (also fixes a main menu segfault)
Kahrl
2013-05-08
*
Add progress bar and clouds to loading screen
Zeg9
2013-05-08
*
Update default controls in README and pause menu
PilzAdam
2013-05-07
*
Fix shader license headers to be LGPL
Brent Hull
2013-05-06
*
Remove 'Meshbuffer ran out of indices' limitation
Kahrl
2013-05-06
*
fix static data not beeing stored correctly on deactivation
sapier
2013-05-06
*
Add header.png and footer.png support for games, and support texture packs vi...
Perttu Ahola
2013-05-04
*
Fix favorite Server List on Windows
Sfan5
2013-05-04
*
Fix documentation for HUD commands in protocol
PilzAdam
2013-05-04
*
Optional dependencies and properly handle mod name conflicts again
Kahrl
2013-05-03
*
Don't predict placement of nodes if they would replace a non buildable_to node
ShadowNinja
2013-05-03
*
Predict wallmounted param2 during node placement prediction.
Kahrl
2013-05-03
*
Server: force block send of pointed_pos_under after predicted node place
Kahrl
2013-05-03
*
Use DIR_DELIM instead of / in file paths
PilzAdam
2013-05-02
*
Show game name instead of game ID of selected game
PilzAdam
2013-05-02
*
Switch menu to game selected in world creation dialog
Perttu Ahola
2013-05-02
*
Pre-select current game in world creation dialog
Perttu Ahola
2013-05-02
*
Filter worlds by selected game
Perttu Ahola
2013-05-02
*
Get menu background image from selected game
Perttu Ahola
2013-05-02
*
Move sfan5 to core devs
PilzAdam
2013-05-01
*
Fix itemdef drop on NULL texture
kwolekr
2013-04-28
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