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* Add support back for resolving group names in NodeResolverkwolekr2014-12-29
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* Fix some lingering code style issueskwolekr2014-12-29
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* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-29
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* Add core.get_mapgen_names() to Main Menu API (and use it)kwolekr2014-12-29
| | | | Also rewrite mapgen registration for static initialization
* Expose mapgen parameters on scripting initkwolekr2014-12-29
| | | | | Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init()
* Center status text for better visibility.Kodexky2014-12-30
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* Add extra buttons to Android GUI. All icons are licensed by freepik.com ↵Kodexky2014-12-30
| | | | under CC BY 3.0
* Fix -Wtype-limits warnings and remove disabling of -Wtype-limitsCraig Robbins2014-12-29
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* Print unit test failures to dstreamkwolekr2014-12-29
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* FontEngine: Don't use file extension to check font file compatibilitykwolekr2014-12-29
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* LuaVoxelManip: Remove blank allocatorkwolekr2014-12-29
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* LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, ↵kwolekr2014-12-28
| | | | set_metadata
* Fix MSVC compiler warning about passing this pointer in initializer listsapier2014-12-28
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* Skip further loading of client if there was an exit signalChristophe Piveteau2014-12-28
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* Decoration: Add height_min and height_max parameterskwolekr2014-12-28
| | | | | Also set default height_min/height_max to -31000 and 31000, respectively, for ore and biomes
* Cavegen: Fix copy & paste error (solves #2020)kwolekr2014-12-28
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* Biome API: Add shore top and shore filler nodes, underwater node, water top ↵paramat2014-12-28
| | | | node. Add water top depth and shore height parameters. Remove water dust node
* Ore: Add Vein ore typekwolekr2014-12-28
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* Ore: Add Blob ore typekwolekr2014-12-28
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* PseudoRandom: Expose constant PSEUDORANDOM_MAXkwolekr2014-12-28
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* LuaVoxelManip: Add option to allocate blank datakwolekr2014-12-27
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* VoxelManipulator: Remove unnecessary deallocation stepskwolekr2014-12-27
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* Set fallback content if resolving content vector requires everythingkwolekr2014-12-27
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* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
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* Fix fs::GetRecursiveSubPaths trying to get directory lists for filesShadowNinja2014-12-24
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* Large increase in performanceCraig Robbins2014-12-24
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* Silence misc. warningskwolekr2014-12-23
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* Make limiting of the reflow liquids queue size optionalCraig Robbins2014-12-23
| | | | | If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting Additionally, liquid_loop_max now defaults to 100000
* Temporarily fix always bright wieldhand with shaders enabledkwolekr2014-12-22
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* Fix weird (and wrong) comment in test.cppKahrl2014-12-21
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* Re-add hacky fix for underwater grass, to fix mgv7 user's biomesparamat2014-12-20
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* Change TileSpec::frames to be std::vector not std::mapunknown2014-12-21
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Fix visual_scale for plantlike nodes (again)Vanessa Ezekowitz2014-12-19
| | | | | | fixes #1989 move the plant to the bottom of its node properly, without affecting its scale. See isue #1989
* Fix visual_scale for NDT_PLANTLIKE being set too smallCraig Robbins2014-12-18
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* Suppress compiler warningCraig Robbins2014-12-18
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* Remove manual biome noise translationkwolekr2014-12-17
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* Do not allow the m_transforming_liquid queue to increase until all RAM is ↵Craig Robbins2014-12-18
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* Fix OSX packaging finallyPavel Puchkin2014-12-16
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Set WM_CLASS window hint for Xorgkwolekr2014-12-15
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* Expose mapgen chunksize in on_mapgen_init callbackskwolekr2014-12-14
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* Fixes #1687 by extra semaphore retval handle code for OSXPavel Puchkin2014-12-15
| | | | | | See https://github.com/minetest/minetest/issues/1687#issuecomment-56830173 Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Noise: Don't assume Noise is used for 2D unless gradientMap2D is actually calledkwolekr2014-12-14
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* Fix misleading error when exiting the client from the main menuCraig Robbins2014-12-14
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* Provide more info if a subgame is not valid/foundCraig Robbins2014-12-13
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* LuaPerlinNoiseMap: Fix 3d noise safety checkkwolekr2014-12-12
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* Fix segfault when dragging mouse out of mainmenu window (#1910)Kahrl2014-12-13
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* Fix missing call to std::ostringstream::strShadowNinja2014-12-12
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* Fix MSVC compiling warnings and remove an unused textureSmallJoker2014-12-12
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* Log: Silence errorstream during unittestskwolekr2014-12-12
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* Use std::string::empty() instead of size() where applicableAnton2014-12-12
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