| Commit message (Collapse) | Author | Age |
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objects getting hidden from client) and fix the original problem correctly. This fixes the second distinct object duplication bug.
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ResultQueue if requesting thread timed out before
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Fix screwed-up indentation
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This reverts commit 3985c01ad71159b888677d0fe2019d7a05debeed.
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name if decolist is used
Fix warning message for spawnby nodes
Prevent type-punning warning caused by casting enum to int
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The real problem was that MapBlocks were not activated before getting sent to the client
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detailed floatlands.
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A mapgen fix authored by paramat, as mentioned here: https://github.com/minetest/minetest/issues/989
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Net struct init
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texture->getOriginalSize() was meant
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"true"
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* Prevent graphical glitches on old servers
* Fix flowing of liquids with viscosity != 1 and range != 8
* Fix range = 0, no flowing nodes will appear
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