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* made dtime jitter compare value and fps calculation a bit faster changingPerttu Ahola2011-06-27
* map unloading is now a whole lot betterPerttu Ahola2011-06-27
* fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
* Made the initial loading screen slightly more alivePerttu Ahola2011-06-26
* added screenshot key F12 (from spongie)Perttu Ahola2011-06-26
* Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongiePerttu Ahola2011-06-26
* changed one "if" to "else if" in content_mapblock.cppPerttu Ahola2011-06-26
* reorganized stuffPerttu Ahola2011-06-26
* tuned mapgenPerttu Ahola2011-06-26
* changed water color in farmeshPerttu Ahola2011-06-26
* updated noise stuffPerttu Ahola2011-06-26
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26
* improved player fall damage detectionPerttu Ahola2011-06-26
* added and commented out some debug outputPerttu Ahola2011-06-26
* even more code refactoringPerttu Ahola2011-06-26
* more reorganizing of map codePerttu Ahola2011-06-26
* cleaned map stuffPerttu Ahola2011-06-26
* moved mapgen stuff around abitPerttu Ahola2011-06-25
* moved map generator to separate source filesPerttu Ahola2011-06-25
* mapgen stuffPerttu Ahola2011-06-25
* added correct data to new images, added comments in main.cppPerttu Ahola2011-06-25
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-25
* disabled farmesh in default settingsPerttu Ahola2011-06-23
* fixed servermain.cpp lacking filesys.hPerttu Ahola2011-06-22
* path_userdata is now created before potentially creating debug.txt in therePerttu Ahola2011-06-20
* moved the mac include in porting.cpp out of namespacePerttu Ahola2011-06-20
* fixed a segfault in case of wrong input from network on the server (reported ...Perttu Ahola2011-06-19
* Modified the mesh update thread's sleep time to speed it up (it was way too h...Perttu Ahola2011-06-18
* Documentation updatePerttu Ahola2011-06-18
* Hand-picked Mac OSX cursor and bundle path fixes from https://bitbucket.org/t...Perttu Ahola2011-06-18
* Changed MapBlockObjects to be never written anymore. Incremented version number.Perttu Ahola2011-06-18
* comment updatePerttu Ahola2011-06-18
* farmesh render range is now dynamicPerttu Ahola2011-06-18
* fixed tree placement in farmeshPerttu Ahola2011-06-18
* farmesh is now usable.Perttu Ahola2011-06-18
* modified health bar a bitPerttu Ahola2011-06-18
* enabled word wrap in chatPerttu Ahola2011-06-18
* fixed wrong furnace menu layoutPerttu Ahola2011-06-18
* merged Mac OSX build fix from minetest-deltaPerttu Ahola2011-06-18
* removed furnace menu because it is not needed anymorePerttu Ahola2011-06-18
* separated inventory-related game content to content_inventory.{h,cpp}Perttu Ahola2011-06-18
* forgot to add mapblock_nodemod.hPerttu Ahola2011-06-18
* moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}Perttu Ahola2011-06-18
* Created and moved stuff to content_nodemeta.{h,cpp}Perttu Ahola2011-06-18
* added in-game key shortcuts for toggling free_move and fast_move (default K a...Perttu Ahola2011-06-17
* modified iron amount a bitPerttu Ahola2011-06-17
* Updated commentsPerttu Ahola2011-06-17
* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola2011-06-17
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-17
* hopefully fixed old furnaces taking ridiculous amounts of cpu and halting the...Perttu Ahola2011-06-16