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* made dtime jitter compare value and fps calculation a bit faster changingPerttu Ahola2011-06-27
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* map unloading is now a whole lot betterPerttu Ahola2011-06-27
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* fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
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* Made the initial loading screen slightly more alivePerttu Ahola2011-06-26
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* added screenshot key F12 (from spongie)Perttu Ahola2011-06-26
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* Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongiePerttu Ahola2011-06-26
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* changed one "if" to "else if" in content_mapblock.cppPerttu Ahola2011-06-26
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* reorganized stuffPerttu Ahola2011-06-26
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* tuned mapgenPerttu Ahola2011-06-26
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* changed water color in farmeshPerttu Ahola2011-06-26
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* updated noise stuffPerttu Ahola2011-06-26
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* reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola2011-06-26
| | | | doing it
* improved player fall damage detectionPerttu Ahola2011-06-26
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* added and commented out some debug outputPerttu Ahola2011-06-26
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* even more code refactoringPerttu Ahola2011-06-26
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* more reorganizing of map codePerttu Ahola2011-06-26
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* cleaned map stuffPerttu Ahola2011-06-26
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* moved mapgen stuff around abitPerttu Ahola2011-06-25
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* moved map generator to separate source filesPerttu Ahola2011-06-25
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* mapgen stuffPerttu Ahola2011-06-25
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* added correct data to new images, added comments in main.cppPerttu Ahola2011-06-25
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* New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-25
| | | | (import from temporary git repo)
* disabled farmesh in default settingsPerttu Ahola2011-06-23
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* fixed servermain.cpp lacking filesys.hPerttu Ahola2011-06-22
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* path_userdata is now created before potentially creating debug.txt in therePerttu Ahola2011-06-20
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* moved the mac include in porting.cpp out of namespacePerttu Ahola2011-06-20
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* fixed a segfault in case of wrong input from network on the server (reported ↵Perttu Ahola2011-06-19
| | | | by spongie)
* Modified the mesh update thread's sleep time to speed it up (it was way too ↵Perttu Ahola2011-06-18
| | | | high)
* Documentation updatePerttu Ahola2011-06-18
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* Hand-picked Mac OSX cursor and bundle path fixes from ↵Perttu Ahola2011-06-18
| | | | https://bitbucket.org/toabi/minetest-mac
* Changed MapBlockObjects to be never written anymore. Incremented version number.Perttu Ahola2011-06-18
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* comment updatePerttu Ahola2011-06-18
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* farmesh render range is now dynamicPerttu Ahola2011-06-18
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* fixed tree placement in farmeshPerttu Ahola2011-06-18
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* farmesh is now usable.Perttu Ahola2011-06-18
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* modified health bar a bitPerttu Ahola2011-06-18
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* enabled word wrap in chatPerttu Ahola2011-06-18
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* fixed wrong furnace menu layoutPerttu Ahola2011-06-18
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* merged Mac OSX build fix from minetest-deltaPerttu Ahola2011-06-18
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* removed furnace menu because it is not needed anymorePerttu Ahola2011-06-18
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* separated inventory-related game content to content_inventory.{h,cpp}Perttu Ahola2011-06-18
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* forgot to add mapblock_nodemod.hPerttu Ahola2011-06-18
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* moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}Perttu Ahola2011-06-18
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* Created and moved stuff to content_nodemeta.{h,cpp}Perttu Ahola2011-06-18
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* added in-game key shortcuts for toggling free_move and fast_move (default K ↵Perttu Ahola2011-06-17
| | | | and J)
* modified iron amount a bitPerttu Ahola2011-06-17
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* Updated commentsPerttu Ahola2011-06-17
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* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵Perttu Ahola2011-06-17
| | | | content_mapblock.{h,cpp}
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola2011-06-17
| | | | stuff from material.cpp to content_mapnode.{h,cpp}
* hopefully fixed old furnaces taking ridiculous amounts of cpu and halting ↵Perttu Ahola2011-06-16
| | | | the server