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* Add support for putting modpacks directly into mod directoriesPerttu Ahola2012-05-21
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* Add better trace peudo-loglevel supportPerttu Ahola2012-05-20
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* Allow using --worldname for local game tooPerttu Ahola2012-05-20
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* Comment out unnecessary debug output in SettingsPerttu Ahola2012-05-20
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* --world listPerttu Ahola2012-05-20
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* Tune smooth lighting a bitPerttu Ahola2012-05-20
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* Log more stuff in Client::afterContentReceived()Perttu Ahola2012-05-19
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* Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id ↵Perttu Ahola2012-04-15
| | | | already exists" failure
* Fix continuing to process TOSERVER_INIT2 even if player doesn't existPerttu Ahola2012-04-14
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* Fix unhandled InvalidPositionExceptionPerttu Ahola2012-04-10
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* Fix ABM handling on block activationPerttu Ahola2012-04-09
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* Make client know about reverted disallowed diggingsPerttu Ahola2012-04-09
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* Call this 0.4.dev-20120408Perttu Ahola2012-04-08
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* Support placing a minetest game inside $world/game to allow creating proper ↵Perttu Ahola2012-04-08
| | | | | | adventure maps Pro-tip: You can open a world in minetest by opening the world.mt file using minetest.
* Fix crash after 'LuaEntity name "particles:smoke" not defined' and similar ↵Perttu Ahola2012-04-08
| | | | errors
* EnvRef:find_nodes_in_area(minp, maxp, nodenames)Perttu Ahola2012-04-08
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* Allow looping of local and positional soundsPerttu Ahola2012-04-08
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* Make lava brighter by showing light sources at their full emitted light levelPerttu Ahola2012-04-08
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* Improve texture atlas generationPerttu Ahola2012-04-07
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* Fullscreen, vsync, fullscreen_bpp and fsaa options in the config; fsaa is ↵q662012-04-07
| | | | experimental atm, causes visible spaces between blocks.
* Tune mapgenPerttu Ahola2012-04-07
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* Fix collision code getting stuck if speed is 0Perttu Ahola2012-04-07
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* Fix segfault when setting privileges of a non-connected playerPerttu Ahola2012-04-07
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* Fix fabs() brainfartPerttu Ahola2012-04-07
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* Tune desert beachesPerttu Ahola2012-04-07
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* Fix MSVC ambiguous fabs() call errorsPerttu Ahola2012-04-07
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* Add deserts to map generatorPerttu Ahola2012-04-07
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* Tune mapgen a bitPerttu Ahola2012-04-07
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* PerlinNoise for Lua.Sergey Gilfanov2012-04-07
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* Support custom textures installed as /textures/all/*.pngPerttu Ahola2012-04-07
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* Add EnvRef:find_node_near(pos, radius, nodenames)Perttu Ahola2012-04-06
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* Handle failing openal init properly, add enable_sound and sound_volume settingsPerttu Ahola2012-04-06
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* Add #include <unistd.h> to filesys.cppPerttu Ahola2012-04-06
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* Attempt to fix sound left-right channelsPerttu Ahola2012-04-06
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* Fix crash when inputting only / in chatPerttu Ahola2012-04-05
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* Show reported map seed on debug info (F5)Perttu Ahola2012-04-04
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* Fix visual='cube' sizePerttu Ahola2012-04-04
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* Fix sound direction and add experimental:soundblock alias sb in minimal for ↵Perttu Ahola2012-04-04
| | | | testing
* Remove debug outputPerttu Ahola2012-04-04
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* Fix dropped nodeitem visualsPerttu Ahola2012-04-04
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* Fix buildbotPerttu Ahola2012-04-03
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* Add optional MINGWM10_DLL to cmake installPerttu Ahola2012-04-03
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* Fix things for cross-compiling using mingwPerttu Ahola2012-04-02
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* Tune cave generationPerttu Ahola2012-04-02
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* Improve caves morePerttu Ahola2012-04-02
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* Some completely crapshit coding to make caves more variedPerttu Ahola2012-04-01
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* Implement dropped items as LuaEntities; leave the old ones as is for ↵Perttu Ahola2012-04-01
| | | | compatibility
* Fix disabling of player movement cheat detection in singleplayerPerttu Ahola2012-04-01
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* Don't apply player movement cheat detection in singleplayerPerttu Ahola2012-04-01
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* Remplement and improve /setting in Lua, now called /setPerttu Ahola2012-04-01
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