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* Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warningsKahrl2014-11-02
* Fix unit tests failing if IPv6 not availableCraig Robbins2014-11-02
* Modified dtime calculation method in limitFps()Craig Robbins2014-11-02
* Refactor the_game() to make it more understandable and maintainable.Craig Robbins2014-11-02
* Split up mapgen.cppkwolekr2014-11-01
* Fix erroneous lua_pop parameterkwolekr2014-10-30
* Fix uninitialized variable warningkwolekr2014-10-30
* mapgen: Resolve nodes in ctor rather than makeChunkkwolekr2014-10-30
* Check minetest.hud_change() parameters on conversion (Fix #1714)kwolekr2014-10-30
* Fix bug introduced by me (Zeno)Craig Robbins2014-10-29
* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-29
* Added names colours and refactored parseColorString()Craig Robbins2014-10-29
* Refactor decoration-related codekwolekr2014-10-29
* Fix various indentation issuesPenguinDad2014-10-28
* Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible...Craig Robbins2014-10-28
* Add NodeResolver documentationkwolekr2014-10-28
* Prevent invalid memory access under failure conditionskwolekr2014-10-28
* Change license of noise implementation to Simplified BSDkwolekr2014-10-27
* Add support for eased 3d noisekwolekr2014-10-27
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
* Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanismKahrl2014-10-24
* Remove remenants of mob codePavel Puchkin2014-10-23
* Fix broken plantlike drawtype.RealBadAngel2014-10-22
* Search for subgames using $MINETEST_SUBGAME_PATH.David Thompson2014-10-22
* Recalculate normals for cached meshes.RealBadAngel2014-10-21
* Fix some indentation in nodedef.cppKahrl2014-10-20
* Fix memory leak caused by mesh nodes (and nodeboxes)Kahrl2014-10-20
* Custom collision boxes node property.RealBadAngel2014-10-19
* Various uninitialised variable fixesCraig Robbins2014-10-19
* Move buttons upwards to accommodate for new configure keys button in theCraig Robbins2014-10-18
* Add meshnode drawtype.RealBadAngel2014-10-18
* Make sure PRECISION_SECONDS corresponds to the integer 0Kahrl2014-10-09
* Fix unit reported by TimeTaker (was always ms)Kahrl2014-10-09
* Fix use of unitialized variables in mouse button handlingCraig Robbins2014-10-08
* Add in-game key change menuMushiden2014-10-07
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-07
* Add [colorize modifierBlockMen2014-10-05
* Fix special tile backspace cullingkwolekr2014-10-03
* Bugfix: dont highlight (0,0,0) when theres no node pointed.RealBadAngel2014-10-03
* Fix broken plantlike drawtype.RealBadAngel2014-10-03
* Fix misc. style issueskwolekr2014-10-03
* Clean up nodedef.cppkwolekr2014-10-03
* Add optional framed glasslike drawtypeBlockMen2014-10-02
* Make players check inventory modification properlyShadowNinja2014-10-01
* Only set player dirty flag if values changeShadowNinja2014-10-01
* Simplify player modification checksShadowNinja2014-10-01
* Fix android build using hardcoded path for data instead of using the one fetc...sapier2014-10-01
* Standardize tooltip row detectionBlockMen2014-09-28
* Fix multilined description in tooltips (fixes #1688)BlockMen2014-09-28
* Fix totally messed up 3d modes interlaced/topbottom/sidebysidesapier2014-09-25