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...
*
SAO: re-add old ActiveObjectTypes for a future migration layer
Loic Blot
2015-02-17
*
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...
Loic Blot
2015-02-17
*
Add player direction to on-screen debug text
Yaman
2015-02-17
*
Performance Improvement: Use a cache which caches result for getFacePositions.
Loic Blot
2015-02-16
*
[Patch 2/4] Network rework: packet writing, sending and cleanups
Loic Blot
2015-02-16
*
Fix unit test if there isn't a localhost address (for example FreeBSD jails),...
Loic Blot
2015-02-15
*
Fix unit test if there isn't a localhost address (for example FreeBSD jails)
Loic Blot
2015-02-15
*
Only do the IPv6 unit test if IPv6 is enabled
Loic Blot
2015-02-15
*
Re-apply 4a6582c13c36cab457b78f32338c6bb4ab9ea58b broken since 146f77fdb75083...
Loic Blot
2015-02-14
*
Suppress CGUITTFONT build warnings
Craig Robbins
2015-02-13
*
Minor fixes in translations
ngosang
2015-02-12
*
Fix gettext on MSVC
BlockMen
2015-02-12
*
Fix .zip extraction (mod store)
ngosang
2015-02-12
*
main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLaunc...
Loic Blot
2015-02-12
*
Remove unused variables to make clang happy
Loic Blot
2015-02-12
*
Small changes in the style of controls
ngosang
2015-02-12
*
Make Clang happy with lua lauxlib.c.
Loic Blot
2015-02-12
*
Enable LUA_USE_POSIX if possible in bundled Lua
est31
2015-02-12
*
Fix Android compile warning
Craig Robbins
2015-02-12
*
Don't permit to open inventory is playerCAO isn't present. This prevent to op...
Loic Blot
2015-02-11
*
Fix issue #2279. ok @zeno-
Loic Blot
2015-02-11
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
*
Fix Android build of narrow_to_wide
ShadowNinja
2015-02-11
*
Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...
Craig Robbins
2015-02-11
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
*
Fix FTBFS on GNU/Hurd platform
Markus Koschany
2015-02-11
*
Increase MapBlock::actuallyUpdateDayNightDiff() performance by 2-8x. ok @cele...
Craig Robbins
2015-02-10
*
Replace getPlayer(playername) by getPlayer(peer_id) in some possible cases. o...
Loic Blot
2015-02-10
*
Craftdef.cpp: Improve loop and mathematics for CraftDefinitionShaped::check
Loic Blot
2015-02-10
*
Fix Exit to OS button focus in Pause Menu
ngosang
2015-02-10
*
Network Layer 7 rework (Packet handling)
Loic Blot
2015-02-10
*
Hud: Modify Y-positioning of health/breath starbars to prevent overlapping wi...
kwolekr
2015-02-08
*
Fix rebase bug, make render loop use cache setting
gregorycu
2015-02-07
*
Fix warnings in CGUITTFont.cpp
Craig Robbins
2015-02-06
*
Fix gettext
ShadowNinja
2015-02-05
*
Reduce gettext wide/narrow and string/char* conversions
ShadowNinja
2015-02-05
*
Fix translation memory leak
ShadowNinja
2015-02-05
*
Fix translation finding of overlay messages
ShadowNinja
2015-02-05
*
Mgv7 mountains: Remove divide by zero code that creates vast walls
paramat
2015-02-05
*
Fix performance regression
Craig Robbins
2015-02-05
*
Give full breath after death
SmallJoker
2015-02-05
*
Fix dying of lava causes repeated death This is a bugfix for issue #81
gregorycu
2015-02-05
*
Suppress 4 gcc 4.9.2 warnings in CGUITTFont.cpp
ngosang
2015-02-05
*
Fix getCraftRecipe returing wrong reciep due to way to unspecific output matc...
sapier
2015-02-02
*
Fix some MSVC-specific warnings and add debug path as an MSVC directory
kwolekr
2015-02-02
*
Create minidump on fatal Win32 exceptions
kwolekr
2015-02-02
*
Randomly generate seed if field blank for any Settings instance
kwolekr
2015-02-01
*
Fix NDT_GLASSLIKE normals
Kahrl
2015-01-31
*
Fix local map saving when joining a local server from the server tab
Craig Robbins
2015-01-31
*
Fix uninitialized variable m_database_delete in Database_SQLite3
Kahrl
2015-01-28
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