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* Add camera smoothing and cinematic mode (F8)rubenwardy2015-02-25
* Rename --do-unittests to --run-unittests as @Zeno- and @sfan5 requestedLoic Blot2015-02-24
* Optimise MapBlockMesh related functionsgregorycu2015-02-23
* Fix wrapDegrees family of functionsCraig Robbins2015-02-23
* Disallow object:remove() if the object is a playerKahrl2015-02-23
* Add mod.conf file support This new file only permits to specify a mod name fo...kaeza2015-02-21
* Fix some memory leaks on packet sending.Loic Blot2015-02-21
* Move hex.h to util/Loic Blot2015-02-21
* Fix particles draworderBlockMen2015-02-21
* Move sha1.hpp and base64.hpp to util/Loic Blot2015-02-21
* Use skin font for usernames (fixes #2363)BlockMen2015-02-21
* Use proper CMakeLists.txt for network and client directoriesLoic Blot2015-02-21
* Unit tests must be done at integration process.Loic Blot2015-02-21
* Mgv5: Remove blobgen. Remove crumble and wetness noisesparamat2015-02-21
* Typo fix in networkprotocol.hNer'zhul2015-02-19
* Server: announce MIN/MAX protocol version supported to serverlist. Client: ch...est312015-02-18
* Increase default font_sizeBlockMen2015-02-18
* Fix font_size under windowsBlockMen2015-02-18
* Use fixed size for builtin menus on non-android platformsPerttu Ahola2015-02-18
* Fix unused (and so, broken) enable_rollback_recording. This option must be re...Loic Blot2015-02-18
* Fix map_seed not changed when creating a new world after login to anotherfz722015-02-18
* Change many useless std::list into Environment class (m_players), ABMHandler ...Loic Blot2015-02-17
* Grab GUIChatConsole::m_font, fixes segfault when changing font_sizeKahrl2015-02-18
* Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUp...Loic Blot2015-02-17
* Replace std::list by std::vector into timerUpdate callsLoic Blot2015-02-17
* Ignore old entities from 0.3.Novatux2015-02-17
* Remove old comment from Network Rework Patch 2/4Loic Blot2015-02-17
* Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server...Loic Blot2015-02-17
* SAO: re-add old ActiveObjectTypes for a future migration layerLoic Blot2015-02-17
* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot2015-02-17
* Add player direction to on-screen debug textYaman2015-02-17
* Performance Improvement: Use a cache which caches result for getFacePositions.Loic Blot2015-02-16
* [Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot2015-02-16
* Fix unit test if there isn't a localhost address (for example FreeBSD jails),...Loic Blot2015-02-15
* Fix unit test if there isn't a localhost address (for example FreeBSD jails)Loic Blot2015-02-15
* Only do the IPv6 unit test if IPv6 is enabledLoic Blot2015-02-15
* Re-apply 4a6582c13c36cab457b78f32338c6bb4ab9ea58b broken since 146f77fdb75083...Loic Blot2015-02-14
* Suppress CGUITTFONT build warningsCraig Robbins2015-02-13
* Minor fixes in translationsngosang2015-02-12
* Fix gettext on MSVCBlockMen2015-02-12
* Fix .zip extraction (mod store)ngosang2015-02-12
* main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLaunc...Loic Blot2015-02-12
* Remove unused variables to make clang happyLoic Blot2015-02-12
* Small changes in the style of controlsngosang2015-02-12
* Make Clang happy with lua lauxlib.c.Loic Blot2015-02-12
* Enable LUA_USE_POSIX if possible in bundled Luaest312015-02-12
* Fix Android compile warningCraig Robbins2015-02-12
* Don't permit to open inventory is playerCAO isn't present. This prevent to op...Loic Blot2015-02-11
* Fix issue #2279. ok @zeno-Loic Blot2015-02-11
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins2015-02-11