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* new hotbar, more minecraft-likePerttu Ahola2011-02-14
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* Some fiddling around with fog... not much changedPerttu Ahola2011-02-14
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* removed useless SMaterial parameter from mapblockPerttu Ahola2011-02-14
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* sneaking bug fixingPerttu Ahola2011-02-14
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* cube inventory texture rendering thing (not good yet)Perttu Ahola2011-02-14
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* New way of determining the outcome of diggingPerttu Ahola2011-02-14
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* disabled jumping in sneak mode if far away from the edge because it can drop ↵Perttu Ahola2011-02-14
| | | | the player
* fixed bug in sneakingPerttu Ahola2011-02-14
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* players to not be saved when map saving is disabled (due to some error)Perttu Ahola2011-02-14
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* added sneaking/crouching and changelogPerttu Ahola2011-02-14
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* tuned fog distance a bitPerttu Ahola2011-02-13
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* mapgen parameter tweakingPerttu Ahola2011-02-13
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* changed sky color and made new style leaves a bit more brightPerttu Ahola2011-02-13
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* hopefully a fix for the majority of the windows 7 problems - thanks to zerochenPerttu Ahola2011-02-12
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* Use random-generated fallback textures when real textures are not foundPerttu Ahola2011-02-12
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* some fixes to make compiling on some bsd easierPerttu Ahola2011-02-11
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* tiny fixPerttu Ahola2011-02-11
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* pauseMenu text changePerttu Ahola2011-02-11
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* disabled work wrap to show every line of chat in any casePerttu Ahola2011-02-11
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* more stuff...Perttu Ahola2011-02-11
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* now it works nicelyPerttu Ahola2011-02-11
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* fully working i guessPerttu Ahola2011-02-11
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* new texture stuff quite workingPerttu Ahola2011-02-11
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* fixes toward mingw compatibilityPerttu Ahola2011-02-10
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* some texture stuffPerttu Ahola2011-02-10
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
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* uh... accidentally left directX as the default in main.cppPerttu Ahola2011-02-08
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* local game connects to 127.0.0.1 instead of localhost (windows returns an ↵Perttu Ahola2011-02-08
| | | | ipv6 address sometimes which is not supported)
* made it to work with my windows compilerPerttu Ahola2011-02-08
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* bug-fixin'Perttu Ahola2011-02-08
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* mapgen tweakingPerttu Ahola2011-02-06
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* added noise.*Perttu Ahola2011-02-05
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* mapgen stuffPerttu Ahola2011-02-05
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* added sand to map generatorPerttu Ahola2011-02-04
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* nicer looking waterPerttu Ahola2011-02-04
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* all kinds of tweaking and fixingPerttu Ahola2011-02-04
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* water drawing glitch fixPerttu Ahola2011-02-04
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* a little backwards compatibility with coalPerttu Ahola2011-02-03
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* added temporary backwards compatibility to player inventoryPerttu Ahola2011-02-03
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* some generation-time mud flow tweakingPerttu Ahola2011-02-03
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* some tweakingPerttu Ahola2011-02-02
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* more tweakingPerttu Ahola2011-02-02
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* Map generator tweaking. Still doesn't resume from save properly.Perttu Ahola2011-02-01
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* end-of-day.Perttu Ahola2011-02-01
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* tweaking mapgenv2 settings for maximum awesomeness.Perttu Ahola2011-02-01
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* one line of cleaning server codePerttu Ahola2011-02-01
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* changed default minimum viewing range to a bit lowerPerttu Ahola2011-02-01
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-01
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-01
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-30
| | | | point.