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* More correct wrap_rows implementationfigec2015-06-20
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* Generic CAO cleanups and renames for clarificationest312015-06-20
| | | | | | | | * Use enum for GENERIC_CMD_* * Rename m_attachements to attachement_parent_ids (public member and clearer name) * Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO * USHRT_MAX + 1 buffer sizes to prevent overflows as @kahrl suggested * Remove unneccessary m_id from GenericCAO (shadowing protected superclass member for no reason) as @kahrl suggested
* Make attached objects visible in 3rd person viewest312015-06-20
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* Fix wrap_rows at inner byte of multibyte sequencefigec2015-06-18
| | | | Also fix UTF-8 inner byte bounds and make unittest for case this fixes.
* Biome API: Add noise defined biome blendparamat2015-06-18
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* Mgv6: Don't create air gap in tundra at y = 48 in custom high terrainparamat2015-06-18
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* Don't print an error for valid listring[] formspecest312015-06-18
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* Make wrap_rows not wrap inside utf-8 multibyte sequencesest312015-06-17
| | | | | | Also count multibyte sequences as "one" character. Adds unittest for the bug reporter's case. Fixes #2796.
* Fail iconv call gracefullyest312015-06-17
| | | | No freezing when inbuf_size doesn't decrease over time.
* GUIFormSpecMenu::OnEvent code style update and small refactorest312015-06-16
| | | | | | | | * Make method (more) consistent with current code stlye * Move index into loop constructor after @rubenwardy's suggestion * Cache inv_s->getList(s.listname), which removes a possibly bad scenario of inv_s being null. * Properly check for validity
* Add list-ringsest312015-06-16
| | | | | | | Adds list-rings, a method to implement item sending between inventories via shift-click. Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method. Also adds them to minimal game, and the standard inventory. Craft output slots are not supported.
* Remove unneccessary space for tab completionNathaniel Olsen2015-06-16
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* Biome API: Enable biome generation to lower world limitparamat2015-06-15
| | | | Decorations: Remove lower limit of water level for placement
* Ignore punches with no damage in the actionstreamSmallJoker2015-06-15
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* Automated whitespace error fix for last commitest312015-06-14
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* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-14
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* Add UTF and other utility unit testsest312015-06-14
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* Android: bypass broken wide_to_utf8 with wide_to_narrowest312015-06-14
| | | | | While utf8_to_wide works well, wide_to_utf8 is quite broken on android, for some reason.
* Use utf-8 in formspecsIlya Zhuravlev2015-06-13
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* Add utf-8 conversion utilities and re-add intlGUIEditBoxest312015-06-13
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* Add minetest.register_on_player_hpchangeTeTpaAka2015-06-13
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* Add return list of individual counts to find_node_in_areaTeTpaAka2015-06-13
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* dofile error reporting for syntax errorsest312015-06-12
| | | | | According to doc, dofile() raises an error when parsing failed due to syntax errors. Fixes #2775
* Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliasesparamat2015-06-12
| | | | Treegen: Remove alias checks from jungletree generation for speed
* Mgv5/mgv7: Trigger biome recalculation at underwater surfacesparamat2015-06-03
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* Fix uninitialized variable errorest312015-06-02
| | | | | If you run minetest with valgrind, you'll quickly notice uninitialized jump depend error messages that point to s_base.cpp:131. This commit fixes those.
* Make split method staticest312015-06-01
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* Mapblock: nodecount refactorest312015-05-31
| | | | | | | Spare direct multoplication, use constant MapBlock::nodecount instead of local nodecount variables. Also use strides at one place instead of multiplications.
* Only retrieve always_fly_fast setting onceSmallJoker2015-05-30
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* (Android) Only simulate holding down fast key if fast_move is toggled to trueCraig Robbins2015-05-29
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* Make get_biome_list() error message more helpfulkwolekr2015-05-28
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* Fix typo in variable nameKahrl2015-05-28
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* Add some missing getter functions to the lua APITeTpaAka2015-05-28
| | | | | | | | | | | | | | | | | | | | | | | ObjectRef: get_properties get_armor_groups get_animation get_attach get_bone_position Players: get_physics_override hud_get_hotbar_itemcount hud_get_hotbar_image hud_get_hotbar_selected_image get_sky get_day_night_ratio get_local_animation get_eye_offset Global: minetest.get_gen_notify minetest.get_noiseparams
* Consistent const string paramsest312015-05-27
| | | | | Parent commit broke behaviour. Thanks @TeTpaAka for testing the fix.
* Spare some string copiesest312015-05-27
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* Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, ↵paramat2015-05-26
| | | | 0.5 persistence for humidity
* Small clientiface ASCII art improvementsest312015-05-24
| | | | | | Use v arrows except where there is only one line between two boxes, and other improvements (Yea could use ↓ but its an ASCII art not an Unicode art).
* Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parametersparamat2015-05-24
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* Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = ↵paramat2015-05-23
| | | | -192 for mgv5 deep oceans. Improve code
* Fix Windows build, clean up included headersSmallJoker2015-05-22
| | | | Also fix a startup error caused by s_security.cpp
* Deny empty username early in the protocolest312015-05-22
| | | | Thanks to @UltimateNate for pointing this out :)
* Don't ignore nametag attribute change message for newer versionsest312015-05-21
| | | | | This allows newer versions to add additional information that isn't read by us, but still in a backwards compatible manner.
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
| | | | | | Also, clean up surrounding code style Replace by-value parameter passing with const refs when possible Fix post-increment of iterators
* Add texture overridingrubenwardy2015-05-19
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* Fix build with libstdc++kwolekr2015-05-19
| | | | libstdc++ doesn't include <cstring> inside of <string>, unlike libc++.
* Split ObjDef/ObjDefManager out to objdef.cppkwolekr2015-05-18
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* Lower log level for unexpected behaviourest312015-05-19
| | | | | Its a possible mistake to log in to a server with twice the same name. Before, it triggered a server wide error message, now it logs to actionstream.
* Enforce hiding nametagest312015-05-18
| | | | | Work around irrlicht bug and hide nametag if its alpha is set to 0. Thanks @TeTpaAka for pointing out workaround.
* Make nametags white againest312015-05-18
| | | | | | | | Commit 11a96e4901ce54c4646e47866f7a66cd9034c16b commented out version parsing, resulting in the version byte being parsed as part of the color, making nametags dark grey. Re-introduces version parsing and ignores the packet if the version is more recent than ours, fixing the unused variable warning (should have been done anyway).
* Fix null dereference when loading schematic from definition without a ↵kwolekr2015-05-17
| | | | NodeDefManager