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* updated example map generator python scriptPerttu Ahola2011-04-11
* support for format 0 and 1 mapsPerttu Ahola2011-04-11
* Added installing build-essential to build instructions and modified the main....Perttu Ahola2011-04-11
* fixed warnings reported by cppcheckPerttu Ahola2011-04-11
* Fixed error reported by cppcheck:Perttu Ahola2011-04-11
* fixed problem with vc++ build crashing at startupPerttu Ahola2011-04-11
* hopefully fixed a bit morePerttu Ahola2011-04-11
* improved old map supportPerttu Ahola2011-04-11
* added ignoring of map_meta.txt to better support old mapsPerttu Ahola2011-04-11
* fixed the object update interval thingyPerttu Ahola2011-04-10
* changed server to do object management at longer intervals (0.5s)Perttu Ahola2011-04-10
* Made environment to not consider disconnected players when dealing with Activ...Perttu Ahola2011-04-10
* better support for old mapsPerttu Ahola2011-04-10
* missing include for server buildPerttu Ahola2011-04-10
* added missing filePerttu Ahola2011-04-10
* Map generation is now properly threaded and doesn't block block placement and...Perttu Ahola2011-04-10
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-10
* new-style rats are now generated in the mapPerttu Ahola2011-04-10
* fixed a bitPerttu Ahola2011-04-10
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
* items now fall by gravity... also some other random updatingPerttu Ahola2011-04-10
* new object systemPerttu Ahola2011-04-10
* set GUIInventoryMenu to be scaled according to the height of the window (not ...Perttu Ahola2011-04-09
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
* stone shovel now needs cobble, not stone.Perttu Ahola2011-04-06
* cleaning notes and stuffPerttu Ahola2011-04-06
* Server: Only send node removal/addition to client if client's player is near ...Perttu Ahola2011-04-06
* Made mesh update on node removal asynchronous on client, to reduce frametime ...Perttu Ahola2011-04-06
* Made mesh update on node addition asynchronous on client, to reduce frametime...Perttu Ahola2011-04-06
* fixed the bug of disabled removal of empty chestsPerttu Ahola2011-04-06
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
* forgot the furnace menu files!Perttu Ahola2011-04-05
* A more robust format for node metadataPerttu Ahola2011-04-05
* initial workings of the furnacePerttu Ahola2011-04-05
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
* Fixed chest contents not immediately updating to all playersPerttu Ahola2011-04-04
* Modified windows build parameters a bit to make it buildPerttu Ahola2011-04-04
* removed reference to script directory in cmake installPerttu Ahola2011-04-04
* Chests work now!Perttu Ahola2011-04-04
* initial chest metadataPerttu Ahola2011-04-04
* now the server buildsPerttu Ahola2011-04-04
* still a missing filePerttu Ahola2011-04-04
* forgot some filesPerttu Ahola2011-04-04
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
* Node metadata frameworkPerttu Ahola2011-04-04
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-04
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-03
* commit before some more radical changesPerttu Ahola2011-04-03
* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-03
* Removed lua stuffPerttu Ahola2011-04-03