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* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-09
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* Mapgen Indev: Fix segfault in cave generation due to uninitialized variablekwolekr2013-12-08
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* Fix shaders on some GPUsNovatux2013-12-08
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* Fix leak and possible segfault in minetest.set_mapgen_paramskwolekr2013-12-08
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* EmergeManager: Fix Lua mapgen override param handlingkwolekr2013-12-08
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* Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6kwolekr2013-12-07
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* Move script_run_callbacks to LuaShadowNinja2013-12-07
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* Fix paralax occlusion settingShadowNinja2013-12-06
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* Fix win32 jthread implementationsapier2013-12-06
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* Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber2013-12-05
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* Use a table in set_physics_override()PilzAdam2013-12-03
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* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-03
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* Fix LevelDB mapsSfan52013-12-03
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* Shaders rework.RealBadAngel2013-12-03
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* Dont move item back when not clicking on a slotPilzAdam2013-12-03
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* Rename names -> can_see_far_names in announceproller2013-12-03
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* Fix broken async locking in release buildsapier2013-12-03
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* Remove link to #, add unlimited_player_transfer_distance to announceproller2013-12-03
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* Fix MinGW buildSfan52013-12-01
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* Cleanup jthread and fix win32 buildsapier2013-12-01
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* Cavegen: Fix possible out-of-bounds heightmap accesskwolekr2013-12-01
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* Decoration: Add schematic Y-slice probability supportkwolekr2013-12-01
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* Fix log threadname lookup handling not beeing threadsafesapier2013-11-30
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* Add error handler to async stepShadowNinja2013-11-30
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* Optimize table creationShadowNinja2013-11-30
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* Add minetest.swap_nodeNovatux2013-11-30
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* Fix MSVC build.Ilya Zhuravlev2013-11-30
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* LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, ↵kwolekr2013-11-30
| | | | made optional this time; also fixed a slight bug with night values being ignored
* LuaVoxelManip: Add get_light_data() and set_light_data()kwolekr2013-11-30
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* Fixed potential NULL pointer and leak when setting node metadataMetaDucky2013-11-29
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* Cavegen: Respect is_ground_content MapNode setting; fix some code formatting ↵kwolekr2013-11-29
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* Fix broken thread stop handlingsapier2013-11-30
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* Fix old gcc buildsapier2013-11-29
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* Fix modstore/favourites hang by adding asynchronous lua job supportsapier2013-11-29
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* Split server/client port setting to avoid port number clashes in mainmenusapier2013-11-28
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* Don't use variable length arraysShadowNinja2013-11-28
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* Rollback fixes and get_node_actionsShadowNinja2013-11-27
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* SQLite rollbackMario Barrera2013-11-27
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* Fix line_of_sight (AGAIN)sapier2013-11-25
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* Don't continue trying to deserialize blank block datakwolekr2013-11-24
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* Fix invalid escape sequence in database migration codeKahrl2013-11-23
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* Fix crash when pressing Enter key in formspec menuKahrl2013-11-23
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* Fix possible implicit conversion of NULL to std::stringkwolekr2013-11-21
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* LuaVoxelManip: Update parameter index of set_lighting()kwolekr2013-11-21
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* Mapgen V6: Respect water_level settingkwolekr2013-11-21
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* fix gettext compile issues under win32MetaDucky2013-11-18
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* Fix issue #1009 (minetest.get_connected_players() returns non-existing players)kwolekr2013-11-17
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* Increase liquid_loop_max to 10000 againPilzAdam2013-11-17
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* Revert patch 58f036ad1 that causes object duplication (which tried to fix ↵Perttu Ahola2013-11-17
| | | | objects getting hidden from client) and fix the original problem correctly. This fixes the second distinct object duplication bug.
* Fix Result of processed Request was written to invalid (non existent) ↵sapier2013-11-17
| | | | ResultQueue if requesting thread timed out before