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* Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola2011-11-29
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* Tune main menu a bit and show version number in therePerttu Ahola2011-11-29
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* Better version match fail messages from serverPerttu Ahola2011-11-29
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* Create the necessary API for /giveme and /give and implement those commands; ↵Perttu Ahola2011-11-29
| | | | also sort out the scripts a bit
* Handle items with m_count==0 sanely when placingPerttu Ahola2011-11-29
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* Print debug stacks to infostream rather than errorstream when placing ↵Perttu Ahola2011-11-29
| | | | CONTENT_IGNORE
* Do not install the static lua library filePerttu Ahola2011-11-29
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* Remove content_inventory.{h,cpp}Perttu Ahola2011-11-29
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* Quick fix to a bug that makes it possible to raise water levels everywhere ↵Perttu Ahola2011-11-29
| | | | with one source
* Add missing files for a previous commitPerttu Ahola2011-11-29
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* CraftItem rework and Lua interfaceKahrl2011-11-29
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* Fix active_object_count and active_object_count_wider not getting updated ↵Perttu Ahola2011-11-29
| | | | between ABM calls causing huge amounts of DMs and rats and stuff
* Add NULL terminations to EnumString definitionsPerttu Ahola2011-11-29
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* Some MSVC fixesPerttu Ahola2011-11-29
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* Fix CMake install data pathPerttu Ahola2011-11-29
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* Silly MSVC doesn't know how to handle type conversions for parameters of ↵Perttu Ahola2011-11-29
| | | | pow(). Help it.
* Update installation in CMakeLists.txtPerttu Ahola2011-11-29
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* Rename menu background to menubg.png, move unknown_block.png and ↵Perttu Ahola2011-11-29
| | | | unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error
* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-29
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* Fix stuff in inventory.{cpp,h}Perttu Ahola2011-11-29
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* Comment out debug output in ServerEnvironment::activateBlockPerttu Ahola2011-11-29
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* Handle ActiveBlockModifier intervals properly, down to 1sPerttu Ahola2011-11-29
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* Initial NodeMetaRef stuffPerttu Ahola2011-11-29
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* Lua interface for ActiveBlockModifierPerttu Ahola2011-11-29
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* Remove creation of builtin.lua defined minetest.registered_* tables in CPerttu Ahola2011-11-29
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* For consistency, implement calling of on_chat_message callbacks in CPerttu Ahola2011-11-29
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* Implement callback registration in Lua instead of CPerttu Ahola2011-11-29
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* Replace old active block random node modifying things with actual ↵Perttu Ahola2011-11-29
| | | | ActiveBlockModifiers
* Add chat message callback and send functionsPerttu Ahola2011-11-29
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* Print errors from local log to chatPerttu Ahola2011-11-29
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* Add a third log output interface methodPerttu Ahola2011-11-29
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* Use log_deregister_thread in EmergeThreadPerttu Ahola2011-11-29
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* Add log_remove_output and log_deregister_threadPerttu Ahola2011-11-29
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* Fix mod dependency sortPerttu Ahola2011-11-29
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* Warn about unsatisfied dependenciesPerttu Ahola2011-11-29
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* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-29
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* Fix a random commented-out piece of lighting code, altough it doesn't work ↵Perttu Ahola2011-11-29
| | | | any better
* Optimize lighting by a tiny bitPerttu Ahola2011-11-29
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* Sort mods by dependencies defined by modpath/depends.txt in each mod (not ↵Perttu Ahola2011-11-29
| | | | mandatory)
* Fix default value of visual in LuaEntityPropertiesPerttu Ahola2011-11-29
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* Allow server-side teleportingPerttu Ahola2011-11-29
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* Fix and tune player movement checks (make them very loose)Perttu Ahola2011-11-29
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* Add IDropAction and related stuffKahrl2011-11-29
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* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-29
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* Fix liquid source backface culling (was not turned off)Perttu Ahola2011-11-29
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* Fix player getting thrown underground after connectingPerttu Ahola2011-11-29
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* Make map generator as much threaded as possible (not much benefit with ↵Perttu Ahola2011-11-29
| | | | current generator because of small generator chunk size (a single MapBlock))
* Add on_generated hookPerttu Ahola2011-11-29
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* Improve player movement speed checkingPerttu Ahola2011-11-29
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* Player movement speed and node access distance checkingPerttu Ahola2011-11-29
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