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* Minor: Fix indentation in serverenvironment.cppLars Hofhansl2017-01-08
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Get neighbor from same map block if possible in ABMHandler (#4998)lhofhansl2017-01-08
* Revert "Extend minetest.is_yes()"sfan52017-01-07
* Extend minetest.is_yes()red-0012017-01-07
* Fixes for using std:vector in ABMHander and further perf improvementsLars Hofhansl2017-01-04
* Use std::vector instead of std::map in class ABMHandlerRogier-52017-01-04
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Pull occlusion check out of loop, and minor code cleanups.Lars Hofhansl2017-01-03
* Add 2D sheet animation for nodessfan52017-01-02
* Added "[sheet" to the texture special commands.Luke Puchner-Hardman2017-01-02
* Move TileAnimation code to seperate filesfan52017-01-02
* Fix non reverted change on TOSERVER_BREATH compatLoic Blot2017-01-01
* Breath cheat fix: server sideLoic Blot2017-01-01
* Fix interact range check (thanks to @lhofhansl)sfan52016-12-29
* Use the outgoing split sequence number for every outgoing packet (#4864)Rogier-52016-12-29
* Redo light.cpp.Auke Kok2016-12-28
* Dont compare short with bool (#4963)adrido2016-12-28
* Irrlicht 1.9 supportsfan52016-12-26
* Various anticheat improvementssfan52016-12-26
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-24
* Process ABMs in a spherical volume instead of cubicLars Hofhansl2016-12-24
* Make minetest abort on lua panicRogier2016-12-24
* Don't ship with broken languages (#4940)est312016-12-21
* Disable mod security by default (closes #4944)sfan52016-12-21
* Fix warning reported by clang (possible bug in Settings lua api)sfan52016-12-21
* Limit drawing rect of selected item to viewport size (fixes #4341)sfan52016-12-20
* Security: Fix resolving of some relative pathsShadowNinja2016-12-20
* Fix RemoveRelatvePathComponentsShadowNinja2016-12-20
* Mod security: Allow read-only access to all mod pathsShadowNinja2016-12-20
* Fix occlusion culling, again (#4930)lhofhansl2016-12-19
* Fix occlusing counting (#4922)lhofhansl2016-12-18
* Fix unnecessary block loading (#4847)Dániel Juhász2016-12-18
* Mapgen: Make mgv7 the default in UIAuke Kok2016-12-16
* Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleysparamat2016-12-14
* Update minetest.conf.example and settings_translation_file.cppest312016-12-14
* Mgv7: Change default cave width to 0.09sfan52016-12-13
* Fix segfault on startup error on Androidrubenwardy2016-12-12
* Fix camera jumping on Android when panning past 0/360 markrubenwardy2016-12-12
* View range: Set maximum to 4000 nodesRogier2016-12-12
* Mapgen: Make mgv7 the default mapgenparamat2016-12-12
* Fix computation of viewing range (in blocks) sent to server (#4882)Rogier-52016-12-11
* Simple decorations: Fix range check for deco->deco_param2Auke Kok2016-12-08
* Simple deco: Allow setting param2 value on placementAuke Kok2016-12-07
* Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl2016-12-07
* Liquids: Update flow on block loadMillersMan2016-12-07
* Liquids: Preserve flow state if 'ignore' is a neighbourMillersMan2016-12-07
* Map::isValidPosition: Return false instead of throwing exceptionMillersMan2016-12-07
* Optimize block sent: Fix rendering issueLars Hofhansl2016-12-03