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* Make saplings only grow on dirt or grass, make jungle tree trunks only ↵kwolekr2013-03-16
| | | | replace air
* Re-add jungles, apple treeskwolekr2013-03-16
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* Optimize Mapgen::updateLighting(), add setLighting()kwolekr2013-03-15
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* Liquid fine tuningproller2013-03-14
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* Remove 'tape and glue', update Credits tabkwolekr2013-03-14
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* Add cloud menu background by Krisi, configurable with the menu_clouds option.ShadowNinja2013-03-13
| | | | | Also add a menuheader, menusplash, menufooter_clouds, and allow HD menu footers. And finally don't git-ignore textures/base/.
* fix typo invalid for loop endsapier2013-03-13
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* Clean up Mapgenkwolekr2013-03-11
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* Move l_get_all_craft_recipes to scriptapi_craftsapier2013-03-11
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Re-add dungeons in new dungeongen.cppkwolekr2013-03-10
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* Fix Irrlicht includes in scriptapi_*kwolekr2013-03-06
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* fix link if system json lib existsproller2013-03-05
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* Added method to get all registered recipes for item(node)RealBadAngel2013-03-05
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* Allow any character in formspec strings with escape charkwolekr2013-03-05
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* split scriptapi.cppsapier2013-03-05
| | | | | | Remerge some files in order to reduce number of additional files Make necessary changes for split, rename files, reorganize some bits
* Add one more curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1);Ilya Zhuravlev2013-03-03
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* Fix "longjmp causes uninitialized stack frame" (serverlist.cpp)Ilya Zhuravlev2013-03-01
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* Change default settings for log level, texture atlas, document new settingskwolekr2013-02-27
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* Fix nodeplacement predictionPilzAdam2013-02-27
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* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
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* Merge pull request #482 from proller/liquidkwolekr2013-02-25
|\ | | | | finite liquid
| * new adjustable finite liquidproller2013-02-24
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* | Remove dead code, relocate some codekwolekr2013-02-25
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* | Fix selection of # threads, set default to 1 threadkwolekr2013-02-25
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* | Fix build on Windowskwolekr2013-02-25
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* | Fix most walled-off caveskwolekr2013-02-25
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* | Tune queue limits, some other adjustmentskwolekr2013-02-25
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* | Misc. cleanup and minor fixeskwolekr2013-02-25
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* | Add multi-Emerge thread supportkwolekr2013-02-25
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* | Add emerge queue limit configurationkwolekr2013-02-25
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* | Fix EmergeThread hang on exitkwolekr2013-02-25
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* | Add global and per-peer queue limitskwolekr2013-02-25
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* | Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
| | | | | | | | | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks
* | Update Copyright YearsSfan52013-02-24
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* | Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Add seed parameter for default and L-system treesRealBadAngel2013-02-24
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* Merge pull request #503 from RealBadAngel/masterkwolekr2013-02-23
|\ | | | | Add sound volume controls to ingame menu
| * Add sound volume controls to ingame menuRealBadAngel2013-02-23
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* | Read server_announce from minetest.conf for GUIPilzAdam2013-02-23
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* Merge pull request #431 from sapier/dtime_clampingkwolekr2013-02-22
|\ | | | | add limit for (collision handling) steps to avoid runaway memory consumption
| * add limit for steps to avoid runaway memory consumption by collision handlingsapier2013-01-16
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* | Added debug log level settingkwolekr2013-02-21
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* | Fix json includeIlya Zhuravlev2013-02-22
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* | new auto masterserverproller2013-02-22
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* | Print missing mod dependencies on server startJürgen Doser2013-02-20
| | | | | | | | | | | | | | | | | | i.e., not only the mod with missing dependencies, but also the missing dependencies itself. (This already used to be the case before the mod selection gui was added) Also, mods with unsatisfied dependencies are no longer reported as mods that could not be found.
* | Disable placement prediction for nodes that use on_rightclickJeija2013-02-19
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* | Merge pull request #465 from doserj/mod_selection_empty_modname_fixkwolekr2013-02-15
|\ \ | | | | | | Remove use of operator[] on a std::map, so no spurious elements get inse...
| * | Remove use of operator[] on a std::map, so no spurious elements get ↵Jürgen Doser2013-02-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | inserted. (fixes #464) All uses of operator[] in guiConfigureWorld.cpp have been replaced with .find() operations. In some places, operator[] had been called with mod names of "Add-Ons" or "N/A", which would insert a default-constructed ModSpec into the list of add-on mods. In other places, the use of operator[] was safe now, but it probably is safer for future changes to use .find() everywhere.
* | | Some kind of middleway values for player acceleration for nowPerttu Ahola2013-02-15
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