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Author
Age
*
Use random-generated fallback textures when real textures are not found
Perttu Ahola
2011-02-12
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some fixes to make compiling on some bsd easier
Perttu Ahola
2011-02-11
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tiny fix
Perttu Ahola
2011-02-11
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pauseMenu text change
Perttu Ahola
2011-02-11
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disabled work wrap to show every line of chat in any case
Perttu Ahola
2011-02-11
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more stuff...
Perttu Ahola
2011-02-11
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now it works nicely
Perttu Ahola
2011-02-11
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fully working i guess
Perttu Ahola
2011-02-11
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new texture stuff quite working
Perttu Ahola
2011-02-11
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fixes toward mingw compatibility
Perttu Ahola
2011-02-10
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some texture stuff
Perttu Ahola
2011-02-10
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work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
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uh... accidentally left directX as the default in main.cpp
Perttu Ahola
2011-02-08
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local game connects to 127.0.0.1 instead of localhost (windows returns an ↵
Perttu Ahola
2011-02-08
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ipv6 address sometimes which is not supported)
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made it to work with my windows compiler
Perttu Ahola
2011-02-08
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bug-fixin'
Perttu Ahola
2011-02-08
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mapgen tweaking
Perttu Ahola
2011-02-06
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added noise.*
Perttu Ahola
2011-02-05
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mapgen stuff
Perttu Ahola
2011-02-05
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added sand to map generator
Perttu Ahola
2011-02-04
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nicer looking water
Perttu Ahola
2011-02-04
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all kinds of tweaking and fixing
Perttu Ahola
2011-02-04
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water drawing glitch fix
Perttu Ahola
2011-02-04
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a little backwards compatibility with coal
Perttu Ahola
2011-02-03
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added temporary backwards compatibility to player inventory
Perttu Ahola
2011-02-03
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some generation-time mud flow tweaking
Perttu Ahola
2011-02-03
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some tweaking
Perttu Ahola
2011-02-02
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more tweaking
Perttu Ahola
2011-02-02
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Map generator tweaking. Still doesn't resume from save properly.
Perttu Ahola
2011-02-01
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end-of-day.
Perttu Ahola
2011-02-01
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tweaking mapgenv2 settings for maximum awesomeness.
Perttu Ahola
2011-02-01
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one line of cleaning server code
Perttu Ahola
2011-02-01
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changed default minimum viewing range to a bit lower
Perttu Ahola
2011-02-01
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This map generator is starting to look pretty good now... also, disabled ↵
Perttu Ahola
2011-02-01
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loading player position from disk because map is regenerated always.
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partly working chunk-based map generator (doesn't save properly, spawn is ↵
Perttu Ahola
2011-02-01
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pretty random)
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map generation framework under development... not quite operational at this ↵
Perttu Ahola
2011-01-30
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point.
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Commented out some debug output of class Settings
Perttu Ahola
2011-01-29
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Fixed MBOItem inventory images
Perttu Ahola
2011-01-29
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Commented out some debug output about saving players on server.
Perttu Ahola
2011-01-29
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server builds now!
Perttu Ahola
2011-01-28
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server might build now
Perttu Ahola
2011-01-28
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Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
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backing up some stuff
Perttu Ahola
2011-01-26
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comments
Perttu Ahola
2011-01-26
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should work now
Perttu Ahola
2011-01-26
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Little fixes
Perttu Ahola
2011-01-26
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Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
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Map deletion button
Perttu Ahola
2011-01-26
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removed alternative name "pressure" from param2
Perttu Ahola
2011-01-25
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Tweaking around
Perttu Ahola
2011-01-25
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