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* Cavegen, mgv5: Cleanup codeparamat2015-03-04
| | | | | Conf.example: Update mgv5 mapgen params Mgv7: Lava caves only below -256
* Use std::vector instead of std::list in StaticObjectList and ↵Loic Blot2015-03-04
| | | | MutexedMap::getValues()
* ABMHandler and player_collisions use sequential read/write. Switch from ↵Loic Blot2015-03-04
| | | | | | std::list to std::vector * Also remove dead code Map::unloadUnusedData which is dead since a long time
* ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector ↵Loic Blot2015-03-04
| | | | for better perfs
* We always know playerSAO when calling SendInventory. Using it instead of ↵Loic Blot2015-03-04
| | | | searching it via peer_id
* Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
| | | | * This permit to cleanup the player checking loop
* ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.Loic Blot2015-03-04
| | | | | * setTimeOfDaySpeed already lock a mutex when modify the value, we don't need to lock all environment. * add a fine grain lock for getTimeOfDay and setTimeOfDay to solve environment multithread modifications on this value
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
| | | | | | * Call UpdateCrafting into SendInventory because this functions is only called before SendInventory * Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id * m_env_mutex don't need to be used with this modification because it's already locked before the calls
* Remove unused m_wielded_item_not_sentLoic Blot2015-03-03
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* Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot2015-03-03
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* Send Player HP when setHP (or a setHP caller) is called instead of looping ↵Loic Blot2015-03-03
| | | | and testing the state change.
* Fix occlusionMiguel Almeida2015-03-02
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* Fix narrow_to_wide_c (ANDROID)Craig Robbins2015-03-02
| | | | | * Ensure converted string is NUL terminated * Restore logic to that used prior to 9e2a9b5
* Mgv6: Add heightmap. Do not make large caves that are entirely above groundparamat2015-03-02
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* Revert "Fix particles draworder" (issue #2388)Loic Blot2015-02-27
| | | | This reverts commit c09d026f0561ee3c6db821a7e193716f724a0e4a.
* Change find_surface_nodes_in_area to find_nodes_in_area_under_airCraig Robbins2015-02-27
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* Add find_surface_nodes_in_area LUA call which permit to only get the nodes ↵Loic Blot2015-02-27
| | | | which touch air. This permit to massively improve performance for mods like plantlife
* Fix minor memory leak (Android)Craig Robbins2015-02-27
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* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-26
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* Add camera smoothing and cinematic mode (F8)rubenwardy2015-02-25
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* Rename --do-unittests to --run-unittests as @Zeno- and @sfan5 requestedLoic Blot2015-02-24
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* Optimise MapBlockMesh related functionsgregorycu2015-02-23
| | | | | | | | | Directely or indirectly optimises the following functions: * MapBlockMesh::MapBlockMesh * MapBlockMesh::getTileInfo * MapBlockMesh::makeFastFace * MapBlockMesh::getSmoothLightCombined
* Fix wrapDegrees family of functionsCraig Robbins2015-02-23
| | | | | | | | wrapDegrees() (renamed to modulo360f) wrapDegrees_0_360 wrapDegrees_180 Minor errors were present in previous versions; see issue #2328
* Disallow object:remove() if the object is a playerKahrl2015-02-23
| | | | Rebased by Zeno- (conflict in lua_api.txt)
* Add mod.conf file support This new file only permits to specify a mod name ↵kaeza2015-02-21
| | | | for now
* Fix some memory leaks on packet sending.Loic Blot2015-02-21
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* Move hex.h to util/Loic Blot2015-02-21
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* Fix particles draworderBlockMen2015-02-21
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* Move sha1.hpp and base64.hpp to util/Loic Blot2015-02-21
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* Use skin font for usernames (fixes #2363)BlockMen2015-02-21
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* Use proper CMakeLists.txt for network and client directoriesLoic Blot2015-02-21
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* Unit tests must be done at integration process.Loic Blot2015-02-21
| | | | | | * Remove --enable-unittests and --disable-unittests and add --do-unittests function * --do-unittests function will exit 0 on success. * minetest and minetestserver binaries are launched with --do-unittests in travis build.
* Mgv5: Remove blobgen. Remove crumble and wetness noisesparamat2015-02-21
| | | | | | Add large pseudorandom caves below -256 De-link terrain level from water_level Cavegen: Mgv5 large cave code
* Typo fix in networkprotocol.hNer'zhul2015-02-19
| | | InventoryAction is in inventorymanager.h
* Server: announce MIN/MAX protocol version supported to serverlist. Client: ↵est312015-02-18
| | | | | | | check serverlist Client now informs about incompatible servers from the list, this permits to prevent the protocol movements. Server announces its supported protocol versions to master server
* Increase default font_sizeBlockMen2015-02-18
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* Fix font_size under windowsBlockMen2015-02-18
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* Use fixed size for builtin menus on non-android platformsPerttu Ahola2015-02-18
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* Fix unused (and so, broken) enable_rollback_recording. This option must be ↵Loic Blot2015-02-18
| | | | | | reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable) ok @ShadowNinja
* Fix map_seed not changed when creating a new world after login to anotherfz722015-02-18
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* Change many useless std::list into Environment class (m_players), ABMHandler ↵Loic Blot2015-02-17
| | | | | | and ActiveBlockList::update This improve looping performances.
* Grab GUIChatConsole::m_font, fixes segfault when changing font_sizeKahrl2015-02-18
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* Replace std::list by std::vector into ClientMap::updateDrawList, ↵Loic Blot2015-02-17
| | | | | | Map::timerUpdate and ServerMap::save(). This will speedup the loop reading into those functions
* Replace std::list by std::vector into timerUpdate callsLoic Blot2015-02-17
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* Ignore old entities from 0.3.Novatux2015-02-17
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* Remove old comment from Network Rework Patch 2/4Loic Blot2015-02-17
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* Replace std::list by std::vector into ServerMap::listAllLoadableBlocks ↵Loic Blot2015-02-17
| | | | | | ServerMap::listAllLoadedBlocks and their database backends. This adds a speedup on database migration and /clearobjects command
* SAO: re-add old ActiveObjectTypes for a future migration layerLoic Blot2015-02-17
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* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ↵Loic Blot2015-02-17
| | | | ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused
* Add player direction to on-screen debug textYaman2015-02-17
| | | | (PR Modified slightly)