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* Add mouse_sensitivity optionEsteban I. Ruiz Moreno2013-05-13
* Add progress bar to item visuals preloadingZeg92013-05-13
* Only use game filter in singleplayer tab; use menu_{background, overlay, head...PilzAdam2013-05-13
* Fix double free in createExtrudedMesh, reported by ptitSebKahrl2013-05-12
* Add code to play main_menu.ogg in main menuRealBadAngel2013-05-11
* Clear custom player HUDs when emerging players. Fixes #711.Aaron Suen2013-05-10
* Fix memory leak: remove InventoryAction after sending and applyingPilzAdam2013-05-11
* Fix memory leaks: delete font in main and GUIChatConsolePilzAdam2013-05-10
* Fix memory leak by dropping skyPilzAdam2013-05-10
* Add clouds to all loading screens and better progress handlingZeg92013-05-10
* Fix gettext memory leakssapier2013-05-10
* Really fix itemdef memory leaksapier2013-05-09
* Add --videomodes option to show available video modesKahrl2013-05-09
* Drop IrrlichtDevice when running --speedtestsKahrl2013-05-09
* Fix world selection a bit (also fixes a main menu segfault)Kahrl2013-05-08
* Add progress bar and clouds to loading screenZeg92013-05-08
* Update default controls in README and pause menuPilzAdam2013-05-07
* Fix shader license headers to be LGPLBrent Hull2013-05-06
* Remove 'Meshbuffer ran out of indices' limitationKahrl2013-05-06
* fix static data not beeing stored correctly on deactivationsapier2013-05-06
* Add header.png and footer.png support for games, and support texture packs vi...Perttu Ahola2013-05-04
* Fix favorite Server List on WindowsSfan52013-05-04
* Fix documentation for HUD commands in protocolPilzAdam2013-05-04
* Optional dependencies and properly handle mod name conflicts againKahrl2013-05-03
* Don't predict placement of nodes if they would replace a non buildable_to nodeShadowNinja2013-05-03
* Predict wallmounted param2 during node placement prediction.Kahrl2013-05-03
* Server: force block send of pointed_pos_under after predicted node placeKahrl2013-05-03
* Use DIR_DELIM instead of / in file pathsPilzAdam2013-05-02
* Show game name instead of game ID of selected gamePilzAdam2013-05-02
* Switch menu to game selected in world creation dialogPerttu Ahola2013-05-02
* Pre-select current game in world creation dialogPerttu Ahola2013-05-02
* Filter worlds by selected gamePerttu Ahola2013-05-02
* Get menu background image from selected gamePerttu Ahola2013-05-02
* Move sfan5 to core devsPilzAdam2013-05-01
* Fix itemdef drop on NULL texturekwolekr2013-04-28
* Enhance caves for mgv7, add ravineskwolekr2013-04-27
* Minor hud.cpp cleanupkwolekr2013-04-25
* Ability to change the crosshair using texturesEsteban I. Ruiz Moreno2013-04-25
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
* Tune finite liquids, indev huge cavesproller2013-04-25
* Fix serverlist on -DRUN_IN_PLACE=0 (use path_user instead of path_share)Zeg92013-04-25
* Move player collisionbox to player classsapier2013-04-25
* kahrl is backPilzAdam2013-04-25
* Fix compatibility of RBA's NDT_GLASSLIKE_FRAMEDPerttu Ahola2013-04-25
* Improve getFree*ActiveObjectId to reduce common case cpu usage drasticalysapier2013-04-24
* Add new drawtype GLASSLIKE_FRAMEDRealBadAngel2013-04-24
* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
* Fixes possible crash when using hud_change with "align" or "offset"Diego Martínez2013-04-23
* Fix to: addUpdateMeshTaskWithEdgeRealBadAngel2013-04-23
* Add option to use texture alpha channelkwolekr2013-04-23