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* Add ObjectRef:punch and ObjectRef:right_click to Lua APIPerttu Ahola2011-11-30
* Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make ge...Perttu Ahola2011-11-30
* Reworked the inventory move handling code, hopefully fixed more problems than...Perttu Ahola2011-11-30
* Fix player getting reset to 0,0 at connect if being far from 0,0Perttu Ahola2011-11-30
* Modify builtin ABMs to have lower interval and higher trigger non-chancePerttu Ahola2011-11-29
* Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola2011-11-29
* Tune main menu a bit and show version number in therePerttu Ahola2011-11-29
* Better version match fail messages from serverPerttu Ahola2011-11-29
* Create the necessary API for /giveme and /give and implement those commands; ...Perttu Ahola2011-11-29
* Handle items with m_count==0 sanely when placingPerttu Ahola2011-11-29
* Print debug stacks to infostream rather than errorstream when placing CONTENT...Perttu Ahola2011-11-29
* Do not install the static lua library filePerttu Ahola2011-11-29
* Remove content_inventory.{h,cpp}Perttu Ahola2011-11-29
* Quick fix to a bug that makes it possible to raise water levels everywhere wi...Perttu Ahola2011-11-29
* Add missing files for a previous commitPerttu Ahola2011-11-29
* CraftItem rework and Lua interfaceKahrl2011-11-29
* Fix active_object_count and active_object_count_wider not getting updated bet...Perttu Ahola2011-11-29
* Add NULL terminations to EnumString definitionsPerttu Ahola2011-11-29
* Some MSVC fixesPerttu Ahola2011-11-29
* Fix CMake install data pathPerttu Ahola2011-11-29
* Silly MSVC doesn't know how to handle type conversions for parameters of pow(...Perttu Ahola2011-11-29
* Update installation in CMakeLists.txtPerttu Ahola2011-11-29
* Rename menu background to menubg.png, move unknown_block.png and unknown_obje...Perttu Ahola2011-11-29
* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-29
* Fix stuff in inventory.{cpp,h}Perttu Ahola2011-11-29
* Comment out debug output in ServerEnvironment::activateBlockPerttu Ahola2011-11-29
* Handle ActiveBlockModifier intervals properly, down to 1sPerttu Ahola2011-11-29
* Initial NodeMetaRef stuffPerttu Ahola2011-11-29
* Lua interface for ActiveBlockModifierPerttu Ahola2011-11-29
* Remove creation of builtin.lua defined minetest.registered_* tables in CPerttu Ahola2011-11-29
* For consistency, implement calling of on_chat_message callbacks in CPerttu Ahola2011-11-29
* Implement callback registration in Lua instead of CPerttu Ahola2011-11-29
* Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola2011-11-29
* Add chat message callback and send functionsPerttu Ahola2011-11-29
* Print errors from local log to chatPerttu Ahola2011-11-29
* Add a third log output interface methodPerttu Ahola2011-11-29
* Use log_deregister_thread in EmergeThreadPerttu Ahola2011-11-29
* Add log_remove_output and log_deregister_threadPerttu Ahola2011-11-29
* Fix mod dependency sortPerttu Ahola2011-11-29
* Warn about unsatisfied dependenciesPerttu Ahola2011-11-29
* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-29
* Fix a random commented-out piece of lighting code, altough it doesn't work an...Perttu Ahola2011-11-29
* Optimize lighting by a tiny bitPerttu Ahola2011-11-29
* Sort mods by dependencies defined by modpath/depends.txt in each mod (not man...Perttu Ahola2011-11-29
* Fix default value of visual in LuaEntityPropertiesPerttu Ahola2011-11-29
* Allow server-side teleportingPerttu Ahola2011-11-29
* Fix and tune player movement checks (make them very loose)Perttu Ahola2011-11-29
* Add IDropAction and related stuffKahrl2011-11-29
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-29
* Fix liquid source backface culling (was not turned off)Perttu Ahola2011-11-29