| Commit message (Expand) | Author | Age |
... | |
* | Fix memory leak in ::safeLoadFile (#4730) | Zeno- | 2016-11-05 |
* | Remove unused shader matrices. (#4723) | lhofhansl | 2016-11-04 |
* | Cycle directly to nothing shown instead of showing the profiler graph again | lhofhansl | 2016-11-04 |
* | Add debug priv, and allow player to display the scene as wire-frame. (#4709) | lhofhansl | 2016-11-04 |
* | Add minetest.get_server_uptime() function to Lua API (#4702) | Brandon | 2016-11-02 |
* | Add version API | ShadowNinja | 2016-10-31 |
* | Lua voxelmanip: Add optional buffer param for 'get param2 data' | paramat | 2016-10-31 |
* | Optionally disable optimization that causes underwater and cave rendering gli... | lhofhansl | 2016-10-30 |
* | Fix overloading problems mentioned by clang | Loic Blot | 2016-10-30 |
* | PlayerSAO/LocalPlayer refactor: (#4612) | Ner'zhul | 2016-10-30 |
* | Rename testsounds/ directory to sounds/ (#1984) | Hugo Locurcio | 2016-10-30 |
* | Add missing keyname_to_keycode function (needed on Android) | sfan5 | 2016-10-28 |
* | Add unittests to test player saving/loading (#4679) | Ner'zhul | 2016-10-27 |
* | Cleanup | Dániel Juhász | 2016-10-27 |
* | Use node lighting for liquid spreading | Dániel Juhász | 2016-10-27 |
* | Improved lighting | Dániel Juhász | 2016-10-27 |
* | Adding LuaError on attempt to assign vectors with values out of range | Foghrye4 | 2016-10-25 |
* | ParticleSpawner: fix offset being added twice | Gael-de-Sailly | 2016-10-25 |
* | Windows: dont link to libraries that are already linked by cmake | adrido | 2016-10-25 |
* | Damage flash: Reduce maximum alpha. Avoid fade overload | paramat | 2016-10-21 |
* | Changes to static object storage limit and error message | paramat | 2016-10-20 |
* | Fix crash on attaching player to entity | Foghrye4 | 2016-10-19 |
* | Revert changes to toggleNoClip and toggleFreeMove | Lars Hofhansl | 2016-10-17 |
* | Don't use day light sky unless noclip and free_move are enabled | Lars Hofhansl | 2016-10-17 |
* | Enable mod security by default | ShadowNinja | 2016-10-16 |
* | Emergeblocks: Fix occasional crash | Rogier | 2016-10-16 |
* | Use range-based fog instead of z-plane based. | Lars Hofhansl | 2016-10-13 |
* | Attached particle spawners | raymoo | 2016-10-13 |
* | Don't use unordered maps for ProfilerGraph (fixes flickering) | sfan5 | 2016-10-12 |
* | Disable cmake message concerning WIN32 on non-windows systems | Rogier | 2016-10-11 |
* | A little cleanup since previous commit | Loic Blot | 2016-10-09 |
* | Environment cleanup | Loic Blot | 2016-10-09 |
* | Remove unused parameter of GUIVolumeChange | Rui | 2016-10-09 |
* | Move RemotePlayer code to its own cpp/header | Loic Blot | 2016-10-08 |
* | RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (... | Loic Blot | 2016-10-08 |
* | Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al... | Loic Blot | 2016-10-08 |
* | More code cleanup (UNORDERED + RemotePlayer/LocalPlayer) | Loic Blot | 2016-10-08 |
* | Fix backwards compatibility issue introduced by close_on_enter | rubenwardy | 2016-10-08 |
* | Ensure std::unordered_ be used on MSVC 2010 too (#4600) | SmallJoker | 2016-10-09 |
* | Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X) | Loic Blot | 2016-10-08 |
* | Speed up emerge thread by using unordered map in a few places. Looking at 25%... | gregorycu | 2016-10-08 |
* | Ensure std::unordered_ will be used on supported MSVC compilers | gregorycu | 2016-10-08 |
* | Prevent attached models from disappearing during parent reload (#4128) | Foghrye4 | 2016-10-08 |
* | Remove some unused attributes/class functions in server.cpp/h | Loic Blot | 2016-10-08 |
* | Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X) | Loic Blot | 2016-10-08 |
* | Textures: Ignore unknown node in override.txt | SmallJoker | 2016-10-08 |
* | Fix C++11 Windows build of threading code | sfan5 | 2016-10-06 |
* | use unordered containers where possible (patch 4 on X) | Loic Blot | 2016-10-06 |
* | Fix narrow string compiling issue on MSVC2010 | SmallJoker | 2016-10-06 |
* | Use more unordered_maps to improve performance in c++11 builds | Loic Blot | 2016-10-06 |