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* Fixes needed to use irrArray backed by std::vector (#12263)paradust72022-05-22
* Don't ignore server disconnects in client codesfan52022-05-21
* Optimize JSON string (de)serialization routinessfan52022-05-21
* Improve testSerializeJsonString unit testssfan52022-05-21
* Deprecate game.conf name, use title instead (#12030)rubenwardy2022-05-21
* Improve shadow filters (#12195)x20482022-05-21
* Fix lighting of upright_sprite entities (#12336)x20482022-05-20
* Fix lighting of the wield mesh (#12341)x20482022-05-20
* Use std::map instead of core::map (#12301)paradust72022-05-18
* Remove confusing message in keybindings menusavilli2022-05-17
* Initialize wield mesh color when wield_image is setDmitry Kostenko2022-05-15
* Use native packer to transfer globals into async env(s)sfan52022-05-10
* Support packing arbitrary graphs (#12289)Jude Melton-Houghton2022-05-10
* Fix cooking and fuel crafts with aliasesJude Melton-Houghton2022-05-10
* Fix possible unreliable behavior due to uninitialized variablesOctavian2022-05-10
* Add more Prometheus metrics (#12274)sfan52022-05-09
* HUD: Update selection mesh every frame (#12270)Lars Müller2022-05-09
* Consolidate some data structures in MapBlockMeshsfan52022-05-08
* Cache serialized mapblocks during sendingsfan52022-05-08
* Fix mapblock geometry optimisation not workingROllerozxa2022-05-08
* Add benchmarks for json string serialize/deserialize (#12258)paradust72022-05-06
* Enable chat clickable weblinks by default (#12115)Froggo2022-05-06
* Fix Windows Visual Studio actions (#11176)LoneWolfHT2022-05-04
* Avoid rendering invisible faces of simple nodeboxes (#12262)x20482022-05-04
* hud_get: Return precision field for waypoints (#12215)Lars Müller2022-05-04
* guiScalingFilter: Fix most memory leaks (#12256)SmallJoker2022-05-04
* Make logging cost free when there is no output target (#12247)paradust72022-05-04
* Fix broken FPS/dtime counters in debug infosfan52022-05-03
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-02
* Fix synchronization issue at thread startsfan52022-05-02
* Refactor some Lua API functions in preparation for async envsfan52022-05-02
* Remove some unused variable from Lua class wrapperssfan52022-05-02
* Initialize wield mesh colors when changing item. (#12254)x20482022-05-01
* Deal with compiler warningssfan52022-04-30
* Enable additional warning flagssfan52022-04-30
* Clean up some auth packet handling related codesfan52022-04-28
* Fix password changing getting stuck if wrong password is entered oncesfan52022-04-28
* Apply disallow_empty_password to password changes toosfan52022-04-28
* Fix race condition in registration leading to duplicate create_auth callssfan52022-04-28
* Refactor local time getter functions (#12221)Oblomov2022-04-28
* Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust72022-04-28
* Show unknown node in debug screen (#12230)Wuzzy2022-04-28
* Support CSS Color Module Level 4 (#12204)Lars Müller2022-04-27
* Fix worldaligned texturesGiuseppe Bilotta2022-04-24
* Fix some textures not being sent correctly to older clientsGiuseppe Bilotta2022-04-24
* Fix some debug info showing despite being disabled in the UI (#12205)Lars Müller2022-04-21
* Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)paradust72022-04-16
* upright_sprite: Fix walk animation in first person (#12194)SmallJoker2022-04-15
* Implement shadow offsets for the new SM distortion function (#12191)x20482022-04-14
* Remove unneeded ObjectRef setter return values (#12179)Lars Müller2022-04-10