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* client.h: Add missing const'sANAND2019-09-14
* LocalPlayer: Fix code-styleANAND2019-09-14
* client.cpp: Fix code-style in Client::sendPlayerPosANAND2019-09-14
* Fix LocalPlayer::isDead always returning false if player is immortalANAND2019-09-14
* Send ActiveObjects once right after Init2ANAND2019-09-14
* Formspecs: Introduce formspec_version to modsSmallJoker2019-09-14
* CSM: Fix itemstack:get_meta() 'metadata' indexing errorSmallJoker2019-09-14
* Load CSM environment after the restrictions are knownSmallJoker2019-09-14
* InventoryManager: Fix virtual function overload warningSmallJoker2019-09-09
* Send cumulated inventory changes only each step (#8856)SmallJoker2019-09-09
* Update translation stringsupdatepo.sh2019-09-09
* Dungeons: Remove non-functional 'projecting dungeons' setting (#8897)Paramat2019-09-08
* Move debug.txt after it grows too big (#8904)HybridDog2019-09-07
* label[]: Fix cut-off translated textSmallJoker2019-09-07
* Fix Irrlicht 1.9 supportsfan52019-09-06
* Fix Inventory::moveItemSomewhere()sfan52019-09-03
* Inventory: Handle removeItem leftovers (#8884)SmallJoker2019-09-02
* 'All Settings': Don't use checkboxes for 'no...' mapgen flags (#7847)Muhammad Rifqi Priyo Susanto2019-09-01
* particles.cpp: Fix code-styleANAND2019-08-31
* clientobject.h: Fix code-styleANAND2019-08-31
* Fix rotation of attached particlespawnerPedro Gimeno2019-08-31
* Inventory: Fix missing setModified callsSmallJoker2019-08-25
* Mapgen v6: Various mudflow code improvements and bugfixes (#8805)Paramat2019-08-24
* fontengine: Fix non-gettext buildsSmallJoker2019-08-24
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
* Add ItemStack:get_description() to get tooltip (#8847)Paul Ouellette2019-08-24
* Improve occlusion culling in corridors with additional checksfan52019-08-24
* Restore approximate occlusion checksfan52019-08-24
* Make Mapgen::spreadLight use a queue (#8838)DS2019-08-23
* Occlusion: Check for light_propagates and do mapblock bounds checksSmallJoker2019-08-23
* Occlusion: Begin cleanupSmallJoker2019-08-23
* Revert "Don't send position update packet if player is dead"sfan52019-08-21
* remove_detached_inventory: Fix segfault during mod loadSmallJoker2019-08-20
* Don't send position update packet if player is deadANAND2019-08-20
* Disable autoforward if player is deadANAND2019-08-20
* Restore intended functionality to minimap markers (#8819)theviper1212019-08-19
* ClientInterface: Use recursive mutex to prevent freeze in on_newplayer() (#8808)SmallJoker2019-08-17
* Remove unused function in ReliablePacketBuffersfan52019-08-16
* Minor refactor of IncomingSplitBuffersfan52019-08-16
* Drop m_list_size from ReliablePacketBuffersfan52019-08-16
* Mapgen v6: Fix mudflow iteration and iterate twice (#8795)Paramat2019-08-15
* network: Stricter handling of split packetssfan52019-08-15
* network: Fix crash in ReliablePacketBuffer on mismatching packetssfan52019-08-15
* Add function `minetest.read_schematic`upsilon2019-08-14
* Fix unnecessary exception use in 3 more methods (#8791)Jozef Behran2019-08-13
* Fix unnecessary exception use in Map::getSectorXXX (#8792)Jozef Behran2019-08-13
* Better F6 profiler (#8750)SmallJoker2019-08-13
* Fix unnecessary exception use in Map::isNodeUndergroundJozef Behran2019-08-13
* Fix compare between pointer and 0 in unittestsJozef Behran2019-08-13
* Clear old item groups when they are overridden. (#8753)Beha2019-08-12