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* Optimize swapping nodes with equivalent lightingJude Melton-Houghton2022-03-29
* Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-29
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
* Fix memory leak in EmergeManagerDaroc Alden2022-03-14
* Fix footsteps for players whose collision box min y != 0 (#12110)Gregor Parzefall2022-03-14
* Fix undefined behavior in TileLayer (#12125)Daroc Alden2022-03-11
* Remove direct OpenGL(ES) dependencysfan52022-03-09
* Use Irrlicht bindings for GL callsfan52022-03-09
* Fix memory leak from SpatialAreaStore (#12120)Daroc Alden2022-03-09
* Correct normal bias for entitiesDmitry Kostenko2022-03-07
* Fix shadows for upright sprite nodesDmitry Kostenko2022-03-07
* Avoid possible buffer overflow when checking face normalsDmitry Kostenko2022-03-07
* Use correct indexes when checking mesh normalsDmitry Kostenko2022-03-07
* Detect 'insane' normals in checkMeshNormals.Dmitry Kostenko2022-03-07
* Improve lighting of entities.Dmitry Kostenko2022-03-07
* Apply shadow texture to wield-based entitiesDmitry Kostenko2022-03-07
* Render shadows on entities.Dmitry Kostenko2022-03-07
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-05
* Allow get_sky to return a table (#11963)Zughy2022-03-05
* Fix segfault with autoscale_mode (again)sfan52022-03-02
* Move the codebase to C++14sfan52022-02-26
* Lua API documentation: Various fixes (#12059)SmallJoker2022-02-23
* FormspecMenu: make drawing of backgrounds less hacky (#9517)DS2022-02-22
* Clean up ClientReady packet handlingsfan52022-02-17
* Use absolute value for bouncy in collision (#11969)pecksin2022-02-16
* Allow to set the displayed item count and its alignment via meta (#8448)DS2022-02-10
* Increase max objects per block defaults (#12055)Lars Müller2022-02-08
* Remove awful Mingw32 workaroundssfan52022-02-08
* Send HUD flags only if changedLars Müller2022-02-08
* Fix broken server startup if curl is disabled (#12046)sfan52022-02-04
* Fix types of get_mapgen_setting_noiseparams (#12025)Lars Müller2022-02-04
* Clean up ClientInterface lockingJude Melton-Houghton2022-02-03
* Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)rubenwardy2022-01-31
* Fix builtin statbar backgroundsLars Mueller2022-01-31
* Use virtual paths to specify exact mod to enable (#11784)rubenwardy2022-01-30
* Add another very awful workaround to prevent a crash on Mingw32sfan52022-01-30
* Get rid of `basic_debug` last minutesfan52022-01-30
* Abort raycasts that go out-of-bounds (#12006)sfan52022-01-30
* Get rid of empty test filesfan52022-01-30
* Raise max mapgen limit constant to align with mapblock sizesfan52022-01-30
* Disable dynamic shadows for the 5.5.0 releaseSmallJoker2022-01-29
* Get rid of legacy workaround in SQLite backendsfan52022-01-28
* Add game name to server status stringsfan52022-01-28
* Request execution on dedicated GPU on Windowssfan52022-01-27
* Enable high-res timers on Windowssfan52022-01-27
* Rework drawtime and related timekeeping code to use microsecondssfan52022-01-27
* Automatically migrate client mod storage (#11960)Jude Melton-Houghton2022-01-27
* Define control(bits) as "unset" for entities (#11995)Lars Müller2022-01-27
* Update example config and translation .cppupdatepo.sh2022-01-25
* Cancel emerge callbacks on shutdownJude Melton-Houghton2022-01-23