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* Fix Windows Visual Studio actions (#11176)LoneWolfHT2022-05-04
* Avoid rendering invisible faces of simple nodeboxes (#12262)x20482022-05-04
* hud_get: Return precision field for waypoints (#12215)Lars Müller2022-05-04
* guiScalingFilter: Fix most memory leaks (#12256)SmallJoker2022-05-04
* Make logging cost free when there is no output target (#12247)paradust72022-05-04
* Fix broken FPS/dtime counters in debug infosfan52022-05-03
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-02
* Fix synchronization issue at thread startsfan52022-05-02
* Refactor some Lua API functions in preparation for async envsfan52022-05-02
* Remove some unused variable from Lua class wrapperssfan52022-05-02
* Initialize wield mesh colors when changing item. (#12254)x20482022-05-01
* Deal with compiler warningssfan52022-04-30
* Enable additional warning flagssfan52022-04-30
* Clean up some auth packet handling related codesfan52022-04-28
* Fix password changing getting stuck if wrong password is entered oncesfan52022-04-28
* Apply disallow_empty_password to password changes toosfan52022-04-28
* Fix race condition in registration leading to duplicate create_auth callssfan52022-04-28
* Refactor local time getter functions (#12221)Oblomov2022-04-28
* Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust72022-04-28
* Show unknown node in debug screen (#12230)Wuzzy2022-04-28
* Support CSS Color Module Level 4 (#12204)Lars Müller2022-04-27
* Fix worldaligned texturesGiuseppe Bilotta2022-04-24
* Fix some textures not being sent correctly to older clientsGiuseppe Bilotta2022-04-24
* Fix some debug info showing despite being disabled in the UI (#12205)Lars Müller2022-04-21
* Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)paradust72022-04-16
* upright_sprite: Fix walk animation in first person (#12194)SmallJoker2022-04-15
* Implement shadow offsets for the new SM distortion function (#12191)x20482022-04-14
* Remove unneeded ObjectRef setter return values (#12179)Lars Müller2022-04-10
* Don't test overflow behavior for VoxelArea extentsShadowNinja2022-04-08
* Fix typo and update settings filesShadowNinja2022-04-08
* Fix OOB read in trim("")ShadowNinja2022-04-08
* Remove duplicate test for trimShadowNinja2022-04-08
* Update directory name sanitizationShadowNinja2022-04-08
* Add tests for sanitizeDirNameShadowNinja2022-04-08
* Add additional reserved directory namesShadowNinja2022-04-08
* Remove duplication in config.hShadowNinja2022-04-08
* Spacing fixesShadowNinja2022-04-08
* Treat empty XDG_CACHE_HOME same as unsetShadowNinja2022-04-08
* Fix compiler warningsShadowNinja2022-04-08
* Remove obsolete commented code (follow up to #12166)Dmitry Kostenko2022-04-07
* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-07
* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-07
* Compile Lua as C++ (#11683)Jude Melton-Houghton2022-04-07
* Fix -mwindows flag not being applied anymoresfan52022-04-03
* Add depth sorting for node faces (#11696)x20482022-04-02
* Increase the ratio between shadow range and viewing rangeDmitry Kostenko2022-04-02
* Limit shadow map to the viewing range (#12158)x20482022-03-31
* Tune shadow perspective distortion (#12146)x20482022-03-31
* Store vector metatable in registryJude Melton-Houghton2022-03-29
* Optimize swapping nodes with equivalent lightingJude Melton-Houghton2022-03-29