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* Restore flags texture to fix interlaced stereo mode (#12560)x20482022-07-19
* Offset cuboid origin after scaling the cuboid. (#12558)x20482022-07-19
* Fix automatic rotate for attached entities (#12392)Lars Müller2022-07-17
* Remove workaround for normals not matching winding order (#12460)x20482022-07-17
* Deprecate loading a world with unresolved dependencies (#12541)rubenwardy2022-07-17
* Add check_mod_configuration to main menurubenwardy2022-07-14
* Refactor ModConfigurationrubenwardy2022-07-14
* Reduce code duplication between c_converter.cpp and helper.cppsfan52022-07-14
* Remove unnecessary float limits from script APIsfan52022-07-14
* Move f1000 sanitizing to the places that still use this typesfan52022-07-14
* GUIFormSpecMenu: Fix label multiline translation (#12527)SmallJoker2022-07-14
* Make BlendMode::alpha the fallback for unknown future blend modesDmitry Kostenko2022-07-13
* Animated particlespawners and more (#11545)Lexi Hale2022-07-13
* GUIFormSpecMenu: Fix parameter orderSmallJoker2022-07-10
* Sounds: Various little improvements (#12486)SmallJoker2022-07-09
* Enforce limits of settings that could cause buggy behaviour (#12450)SmallJoker2022-07-09
* Release shadow mapping resources when not needed (#12497)x20482022-07-09
* FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)Vincent Robinson2022-07-03
* Allow to set maximum star opacity at daytime (#11663)Wuzzy2022-07-02
* Remove an unused method and header includessfan52022-06-28
* Remove tile_images and special_materials obsolete code (#12455)Zughy2022-06-28
* Increase max FPS on Android to 60 (#12373)ROllerozxa2022-06-26
* Fix two memleak reports from Coverity (#12466)JosiahWI2022-06-26
* Re-order sound-related code (#12382)SmallJoker2022-06-20
* Annotate light spread functions with commentssfan52022-06-20
* Fix CAO light calculation issuesfan52022-06-19
* Fix updating glow on entitiessfan52022-06-17
* Fix zlib (de)compressor memory leakssavilli2022-06-16
* Update my nameNathanaël Courant2022-06-16
* Fix entity related bugssfan52022-06-15
* Fix Android input box crashROllerozxa2022-06-14
* Inline triLinearInterpolationNoEase and triLinearInterpolation (#12421)paradust72022-06-11
* on_deactivate: distinguish removal and unloading (#11931)Lars Müller2022-06-11
* No damage effects on hp_max change (#11846)Lars Müller2022-06-11
* Sanitize player position and speed server-side (#12396)sfan52022-06-07
* Mapblock Mesh BspTree: Increase the depth of block-level splitsx20482022-06-07
* Remove invalid fps_max on Macparadust72022-06-06
* Fix crash in commit a69b7abe00fb818fd88f3cd04e7f9997ffd21072sfan52022-06-05
* Android: Add support for sharing debug.txt (#12370)rubenwardy2022-06-05
* Improve LBMManager::applyLBMs() codesfan52022-06-05
* Add register dialog to separate login/register (#12185)rubenwardy2022-06-05
* Fix BSD iconv declarationsavilli2022-06-05
* fix integer overflow in mapgen (#11641)JosiahWI2022-06-03
* Properly keep noclip state in Game and ClientMapsfan52022-06-03
* Remove obsolete eye_height related workaroundsfan52022-06-03
* Add helper functions to make tool usable n times (#12047)Wuzzy2022-06-03
* Fix use-after-free in node meta cleanupsfan52022-05-29
* Reject registering node with empty namesfan52022-05-29
* Minor code improvements around active block keepingsfan52022-05-29
* Immediately activate blocks when a player joinssfan52022-05-29