| Commit message (Expand) | Author | Age |
... | |
* | Replace setting unlimited_player_transfer_distance with player_transfer_distance | SmallJoker | 2014-11-08 |
* | Address issues related to refactoring the_game | Craig Robbins | 2014-11-03 |
* | Fix regression: mouse wheel couldn't scroll from last hotbar item to first | Kahrl | 2014-11-02 |
* | Cleanup and (mostly) document util/string.h and (very) minor refactoring | Craig Robbins | 2014-11-02 |
* | Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warnings | Kahrl | 2014-11-02 |
* | Fix unit tests failing if IPv6 not available | Craig Robbins | 2014-11-02 |
* | Modified dtime calculation method in limitFps() | Craig Robbins | 2014-11-02 |
* | Refactor the_game() to make it more understandable and maintainable. | Craig Robbins | 2014-11-02 |
* | Split up mapgen.cpp | kwolekr | 2014-11-01 |
* | Fix erroneous lua_pop parameter | kwolekr | 2014-10-30 |
* | Fix uninitialized variable warning | kwolekr | 2014-10-30 |
* | mapgen: Resolve nodes in ctor rather than makeChunk | kwolekr | 2014-10-30 |
* | Check minetest.hud_change() parameters on conversion (Fix #1714) | kwolekr | 2014-10-30 |
* | Fix bug introduced by me (Zeno) | Craig Robbins | 2014-10-29 |
* | Add option to enable mesh caching, add wallmounted for meshes. | RealBadAngel | 2014-10-29 |
* | Added names colours and refactored parseColorString() | Craig Robbins | 2014-10-29 |
* | Refactor decoration-related code | kwolekr | 2014-10-29 |
* | Fix various indentation issues | PenguinDad | 2014-10-28 |
* | Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible... | Craig Robbins | 2014-10-28 |
* | Add NodeResolver documentation | kwolekr | 2014-10-28 |
* | Prevent invalid memory access under failure conditions | kwolekr | 2014-10-28 |
* | Change license of noise implementation to Simplified BSD | kwolekr | 2014-10-27 |
* | Add support for eased 3d noise | kwolekr | 2014-10-27 |
* | Add NodeResolver and clean up node name -> content ID resolution system | kwolekr | 2014-10-26 |
* | Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism | Kahrl | 2014-10-24 |
* | Remove remenants of mob code | Pavel Puchkin | 2014-10-23 |
* | Fix broken plantlike drawtype. | RealBadAngel | 2014-10-22 |
* | Search for subgames using $MINETEST_SUBGAME_PATH. | David Thompson | 2014-10-22 |
* | Recalculate normals for cached meshes. | RealBadAngel | 2014-10-21 |
* | Fix some indentation in nodedef.cpp | Kahrl | 2014-10-20 |
* | Fix memory leak caused by mesh nodes (and nodeboxes) | Kahrl | 2014-10-20 |
* | Custom collision boxes node property. | RealBadAngel | 2014-10-19 |
* | Various uninitialised variable fixes | Craig Robbins | 2014-10-19 |
* | Move buttons upwards to accommodate for new configure keys button in the | Craig Robbins | 2014-10-18 |
* | Add meshnode drawtype. | RealBadAngel | 2014-10-18 |
* | Make sure PRECISION_SECONDS corresponds to the integer 0 | Kahrl | 2014-10-09 |
* | Fix unit reported by TimeTaker (was always ms) | Kahrl | 2014-10-09 |
* | Fix use of unitialized variables in mouse button handling | Craig Robbins | 2014-10-08 |
* | Add in-game key change menu | Mushiden | 2014-10-07 |
* | Fix object reference pushing functions when called from coroutines | ShadowNinja | 2014-10-07 |
* | Add [colorize modifier | BlockMen | 2014-10-05 |
* | Fix special tile backspace culling | kwolekr | 2014-10-03 |
* | Bugfix: dont highlight (0,0,0) when theres no node pointed. | RealBadAngel | 2014-10-03 |
* | Fix broken plantlike drawtype. | RealBadAngel | 2014-10-03 |
* | Fix misc. style issues | kwolekr | 2014-10-03 |
* | Clean up nodedef.cpp | kwolekr | 2014-10-03 |
* | Add optional framed glasslike drawtype | BlockMen | 2014-10-02 |
* | Make players check inventory modification properly | ShadowNinja | 2014-10-01 |
* | Only set player dirty flag if values change | ShadowNinja | 2014-10-01 |
* | Simplify player modification checks | ShadowNinja | 2014-10-01 |