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* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
* Automatically package MinGW runtime in buildbotsfan52021-10-31
* Add joystick layout for DragonRise GameCube controller (#11467)Isabelle COWAN-BERGMAN2021-10-31
* Fix crash on hypertext[] with not enough partsrubenwardy2021-10-25
* Fixes around emerge handlingsfan52021-10-25
* Limit stepheight smoothing to the stepheight and stop smoothing during jumps ...Jude Melton-Houghton2021-10-25
* Fix item duplication if player dies during interact callback (alternative) (#...sfan52021-10-25
* Fix no_texture.png activation w/ simple leavesWuzzy2021-10-22
* Fix view bobbing not resetting when restingLars Müller2021-10-20
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-20
* Fix compiling on Windows with Visual StudioLoneWolfHT2021-10-15
* Use scoped app storage on Android (#11466)rubenwardy2021-10-15
* Make /status message easier to readWuzzy2021-10-15
* Add embedded PNG texture modifier (#11498)hecks2021-10-13
* Remove broken timeout behavioursfan52021-10-12
* Fix player HP desync between client and serversavilli2021-10-12
* Remove a few unused functions reported by callcatcher (#11658)SmallJoker2021-10-12
* Move instead of copy during content install if possiblesfan52021-10-07
* Move archive extraction in content store to async jobsfan52021-10-07
* Make fs::extractZipFile thread-safesfan52021-10-07
* Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d2021-10-07
* Reduce shadow jitter (#11668)lhofhansl2021-10-05
* Fix crash when calling remove/kick/ban_player on start (#11672)Wuzzy2021-10-05
* Make MetaDataRef:get return nil instead of nothing (#11666)Jude Melton-Houghton2021-10-05
* Add get_server_max_lag() (#11671)Wuzzy2021-10-05
* Improvements to colored shadows (#11516)x20482021-10-01
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
* Order drawlist by distance to the camera when rendering (#11651)x20482021-09-27
* Various code improvementsSmallJoker2021-09-27
* Touch UI support for desktop builds (#10729)TheBrokenRail2021-09-26
* Fix "Could not create ITexture, texture needs to have a non-empty name" warningsfan52021-09-22
* Fix src/util/string.cpp on NetBSDnia2021-09-19
* Fix client-side performance of chat UI (#11612)DS2021-09-19
* Fix HUD multiline text alignment (#10795)Lars Müller2021-09-19
* Fix trivial typossfan52021-09-19
* Add preprocessor check for weird (incorrect) build configurationssfan52021-09-19
* Shave off buffer copies in networking code (#11607)sfan52021-09-17
* Fix GLES2 discard behaviour (texture transparency)sfan52021-09-17
* Hide Wself-assign-overloaded and Wself-move unittest compilation warningsHybridDog2021-09-17
* Readd TGA to the list of valid texture formats. (#11598)ROllerozxa2021-09-15
* Chop game background in mainmenu (#10796)Lars Müller2021-09-14
* Add Windows-specific CreateTempFile() implementationsfan52021-09-14
* Fix broken handling of NodemetaChanged packetssfan52021-09-12
* Make sure relevant std::stringstreams are set to binarysfan52021-09-11
* Clean up/improve some scriptapi error handling codesfan52021-09-10
* Send to clients node metadata that changed to become empty (#11597)Jude Melton-Houghton2021-09-10
* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
* Fix movement in random_input mode (#11592)NeroBurner2021-09-05
* Don't look for zlib and zstd manually on Windowssfan52021-09-01
* Switch MapBlock compression to zstd (#10788)lhofhansl2021-08-31